Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Sunday, April 7, 2013

TrainSignal - SharePoint 2010 Design and Deployment (70-668)



TrainSignal - SharePoint 2010 Design and Deployment (70-668)
TrainSignal - SharePoint 2010 Design and Deployment (70-668)
English | wmv | WMV3 800x600 | WMA 1 ch 48 kbps | 12 hrs 43 min | 1.27 GB
Genre: Video Training

SharePoint 2010 has emerged as a leading business platform for enterprise collaboration and content management. This course will help project managers, systems or solution architects, and other IT professionals understand how to plan and design the deployment and ongoing operation of a SharePoint 2010 environment. To get the most out of this course it is recommended for those who have experience with Enterprise software, and those who show proficiency with Windows Server 2008, Active Directory, IIS, and SQL Server.

Lessons:

Lesson 01 - Welcome to SharePoint 2010 Design and Deployment
Lesson 02 - Governance Planning
Lesson 03 - Planning a Farm Topology
Lesson 04 - Information Architecture
Lesson 05 - Performance and Capacity
Lesson 06 - Testing and Measuring Performance
Lesson 07 - Service Levels and Availability
Lesson 08 - Services Architecture
Lesson 09 - Identity Management and Authentication
Lesson 10 - Access and Authorization
Lesson 11 - Installation Planning
Lesson 12 - Upgrades
Lesson 13 - Post-Upgrade and Monitoring the Environment
Lesson 14 - Planning Periodic Maintenance and Updates
Lesson 15 - Backup and Restore
Lesson 16 - Customization Management
Lesson 17 - Deployment of Custom Solutions
Lesson 18 - Web Content Management
Lesson 19 - Document and Records Management
Lesson 20 - User Profiles
Lesson 21 - Social Computing and Communities
Lesson 22 - Enterprise Search
Lesson 23 - Business Intelligence Capabilities
Lesson 24 - Continuing Education
Screenshot
TrainSignal - SharePoint 2010 Design and Deployment (70-668)
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Saturday, April 6, 2013

Interaction Design Process and Inspiration with Brendan Dawes

TutsPlus - Hands on: Design & Build a Coming Soon Page

TutsPlus - Hands on: Design & Build a Coming Soon Page
TutsPlus - Hands on: Design & Build a Coming Soon Page
English | March 8, 2013 | mov | H264 1280x720 | AAC 2 ch 96 kbps | 4 hrs | 1.28 GB
Genre: Video Training

In this ?hands on? course, Adi Purdila will show you how to design and then develop an effective coming soon page. This is not a beginners course and basic knowledge of HTML, CSS and LESS is required. You will also get hands on with some jQuery and learn some very useful techniques to help take your coming soon pages to the next level!

Course Outline

Welcome 2m
Introduction 2m

The Photoshop Design 52m 28s
Document preparation and page header 12m 2s
Sign-up form 14m 38s
Content Background And Progress Bar 12m 52s
Freebie Section And Footer 12m 56s

The HTML 26m 10s
Document Preparation And Page Header 8m 48s
Sign-up Form And Progress Bar 7m 42s
Freebie Section And Footer 9m 40s

The CSS 1h 13m 2s
Reset, LESS Variables And Mixins, Icon Fonts 15m 34s
Typography And General Styling 11m 38s
Photoshop Images And Header 9m 26s
Sign-up Form 14m 32s
Freebie And Contact Area 12m 10s
Footer 9m 42s

The javascript 55m 8s
Progress Bar Implementation Using Jquery UI 14m 24s
Progress Bar Styling - Part 1 12m 2s
Progress Bar Styling - Part 2 13m 44s
Back To Top Button And Form Placeholder ... 14m 58s

Finishing Touches 16m 54s
Adaptive fluid layout 11m 50s
IE8 Fixes And A Way To "prettify" The Generated CSS Code 5m 4s

Conclusion 48s
Conclusion 48s

Bonus 23m 22s
Timelapse Video Showing The Full Wireframing And Design Process 23m 22s


Screenshot
TutsPlus - Hands on: Design & Build a Coming Soon Page
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Friday, March 30, 2012

FXphd ZBR201 - Modeling with ZBrush

FXphd ZBR201 - Modeling with ZBrush
FXphd ZBR201 - Modeling with ZBrush 
Language: English | AVC1 1024x768 | MP3 128 Kbps | 980Mb
Genre: eLearning



This course, taught by Siju Thomas is going to focus on learning to sculpt with an artistic perspective. The course will be grounded in anatomically accurate sculpture of a humanoid creature form?a hunter turned were-lion or a gorilla-man. We will be building a character from inside out finishing the body and then finishing the cloth all as separate parts. I love the idea of learning the app through a project - it's really the best way.

Download: 

 

Arroway - Wood Textures Volume Three | 10.8Gb

Arroway - Wood Textures Volume Three [Full Content]
Arroway - Wood Textures Volume Three | 10.8Gb



This collection contains a cross-section of wood species from North, Middle and South America and thus provides a broad spectrum of different styles, ranging from the mundane to the exotic.

The manufacturing of wood veneers takes great skill as well as experience. Similarly, the creation of textures out of such veneers takes a lot of knowhow and is a very time and resources consuming task. The use of our innovative scanning process made it possible to digitize large veneered panels in high resolution while avoiding the problem of surface reflection. The thus obtained 4GB of raw data per wood species were then processed into high-quality textures using our tried and tested map creation techniques.

This new texture collection has been produced to the same high standards as the first two parts and concludes our very successful wood veneer series.

Further details

The collection contains large-scale veneer textures of 33 wood species from North, Middle and South America. There are three textures sets available for every wood species, each with different area and resolution:

* approx. 3m x 4m (9.8ft x 13.1ft) at 51dpi (6000px x 8000px)
* approx. 3m x 1m (9.8ft x 3.3ft) at 85dpi (10000px x 3300px)
* approx. 3m x 0.36m (9.8ft x 1.2ft) at 127dpi (15000px x 1800px)

Design3 Complete Unity3D Game Engine Tutorials

Design3  Complete Unity3D Game Engine Tutorials

Design3 Complete Unity3D Game Engine Tutorials
English | Mp4 | h264 | 1440x900 | 15fps |782kbps | Mp3 30fps 48000hz | 12Gb
Genre: E-learning


Design3 loves the Unity engine! We love it because it’s a game development tool that’s intuitive, easy to use, and supports multi-platform development. The Unity engine gets out of your way, allowing you to focus on creating games and interactive content. It’s an ideal solution for beginners and veterans alike looking to develop simulations and casual and serious games for web, mobile, or console.
Interface
=========
What exactly is an "interface"? The interface is the interaction or communication point between various software and hardware components and you, the developer. An easier way to think about the interface of a software program is that the interface determines how the work environment looks, where the menus and buttons are located, the colors and icons of the tools, and how you actually use the software. design3's interface tutorials will teach you how to use the software tools, streamline your workflows, and maximize the full potential of your projects.

Techniques
==========
Every tool has unique features that do specific things. Learn how to efficiently and effectively use these features with design3's technique tutorials. Work like the pros, maximize the potential of your tools, save time, and create amazing projects.

Game Builds
===========
A game build determines your game's progression and is basically what your players will use to play your game. In these tutorials you'll learn the basic structures for different types of genres by dissecting already built games. First play the game in the design3 arcade and then find out how that game was made by working through the tutorials.

Coding
======
Coding is the process of designing, writing, testing, debugging, and maintaining the source code for your games. This source code is written in one or more programming languages with the purpose of creating specific operations or desired behaviors. Learn basic AI, animation scripting, networking scripting, gameplay programming, and more with these tutorials.

Mobile
======
Want to make mobile games? In these tutorials you will learn how to make games for iOS and Android, as well as how to deploy them to the App Store and App Marketplace. Our goal is to not only help you make great mobile games, but also make money from them too.

Asset Integration
=================
You've created or gathered the assets, now it's time to put those assets into your game. These asset integration tutorials will demonstrate how to put your 2D and 3D assets, such as models, textures, and characters, into various game engines. Learn how to organize and manage your assets in order to improve your workflows and see your custom content in a game environment.

For more information: http://www.design3.com/training-center/engines-sdks/unity

Design3  Complete Unity3D Game Engine Tutorials



Monday, March 26, 2012

Aninating Game Characters in Maya 2011 by Digital-tutors

Animating Game Characters in Maya 2011

 

Animating Game Characters in Maya 2011
English | 2011 | ISO | eLearning | 575MB


In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.

In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.

Lesson Outline (21 lessons)

1. Introduction and project overview
2. Setting up the scene for the idle animation
3. Animating the upperbody
4. Adding movement to the right foot
5. Working on the left arm
6. Finishing our work on the left arm
7. Animating the right arm
8. Adding animation to the chest
9. Animating the head
10. Finalizing the idle
11. Preparing the scene for the attack animation
12. Starting on the biker's attack animation
13. Animating the seond pass of the extremes
14. The third pass of the extremes
15. Wrapping up the extremes
16. Adding break-down poses
17. The first refinement pass: tweaking the upper body
18. The second refinement pass: fine-tuning the right foot
19. The third refinement pass: editing the f-curves
20. Finalizing the third refinement pass
21. Finishing the biker's attack

CG Academy - HLSL Shader Creation 2: Light & Shading Models

CG Academy - HLSL Shader Creation 2: Light & Shading Models

CG Academy - HLSL Shader Creation 2: Light & Shading Models
English|Instuctor: Ben Cloward| 3h 24m| .ISO| 2.46GB
Genre: Video Training


In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.
This DVD builds on the theory and skills taught in DVD one in this series. You need to know how to write basic HLSL shader code (surface & light) to get the most out of this title.

CH01: Normal Mapping
Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.

CH02: Basic Lighting - Ambient Light
We start our exploration of surface shading by modelling the non-directional Ambient lighting component.

CH03: Basic Lighting - Diffuse Light
Now we add in directional diffuse lighting into our shading model.

CH04: Basic Lighting - Specular Light
And we finish off our basic shading model with our Specular highlights.

CH05: Advanced Lighting – Light Attenuation
Now Ben looks at how we can better model our light sources. So, firstly we make our lights intensity diminish over distance, just as lights do in the real world.

CH06: Advanced Lighting – Directional Lights
Next Ben models distant light sources, such as the Sun, with directional light.

CH07: Advanced Lighting – Spot Lights
And finally Ben looks at how we can focus a light into a defined circular throw, with a Spot light.

CH08: GI – Ambient Occlusion
We now move on to look at how we can model our Ambient light component more closely with Ambient Occlusion.

CH09: GI – Using Ambient Cube Maps
Then Ben shows us how we can use Ambient Cube Maps to blend in with our Ambient Occlusion maps, and produced enhanced ambient lighting.

CH10: GI – Creating Ambient Cube Maps
And finally we look at how we can create Ambient Cube Maps from our own HDRI images.

CH11: Lighting Models – Phong/Blinn
In this section of the DVD we look at further shading models. Firstly we look at the differences between the Phong and Blinn specular shading models.

CH12: Lighting Models – Cook/Torrence
And then we move on to look at the Cook/Torrence shading model. A shader designed to better model the specular response of metal.

CH13: Lighting Models – Oren/Nayar
And we wrap up the DVD by looking at the Oren/Nayar shading model. A shader that models highly diffuse surfaces.

Website:http://www.cg-academy.net/es_catalog/product_info.php?products_id=65

CG Academy - HLSL Shader Creation 2: Light & Shading Models

 

Creating a Robot in Photoshop - CG Cookie Tutorials

Creating a Robot in Photoshop - CG Cookie Tutorials

Creating a Robot in Photoshop - CG Cookie Tutorials
1280 x 720 (.mov) | Mp3 64 Kbps | Completion Time: 02 hrs. 27 min.| 881MB
Difficulty: Advanced | Instructor: Tim Von Rueden
Genre: eLearning | Language: English


This Citizen Exclusive tutorial we take you through the all parts of drawing a robot in Photoshop.

About CG Cookie
CG Cookie is a 3D Animation education network that caters to a variety of softwares, subject matter, and works to make CG more accessible for everyone. The CG Cookie homepage is the central hub of our site network, including the sites of Blender Cookie, Max Cookie, Modo Cookie and a few others. The CG Cookie team is comprised of primarily Wes Burke, founder of CG Cookie and Jonathan Williamson, a Blender Foundation Certified Instructor. Between the two of us we try to keep things running and developing. We also have substantial support and help from Alessandro Cangelosi, Pippin Williamson, Robert Fayman, David Ward, Patrick Boelens, Porter Nielsen, Tim Von Rueden, Nubia Palacios, and others.

Overview
Exclusive: Creating a Robot in Photoshop – Part 1 – The Head
For Concept Cookie’s first weekly Friday Citizen Exclusive tutorial I take you through the first part of drawing a robot in Photoshop, focusing on the head. This tutorial goes through starting from a circle and building it up using 2 of the preset brushes.
Exclusive: Creating a Robot in Photoshop – Part 2 – The Body
For this Friday Citizen Exclusive tutorial we take you through the second part of drawing a robot in Photoshop, this time focusing on the body. I go through laying down base colors and shapes and then build on it with outlines and also how to create a glow effect.
Exclusive: Creating a Robot in Photoshop – Part 3 – The Arms and Legs
For this Friday Citizen Exclusive tutorial we take you through the third part of drawing a robot in Photoshop, this time focusing on the arms and legs. I go through building up shading in the shapes and the different ways to flip them and copy them symmetrically without them looking exactly the same.
Exclusive: Creating a Robot in Photoshop – Part 4 – Final Touches
For this Friday Citizen Exclusive tutorial we take you through the fourth part of drawing a robot in Photoshop, this time focusing using a multiply and overlay layers to enhance the drawing. This also covers laying out a quick background.

Website: http://cgcookie.com/concept/series/exclusive-creating-a-robot/

Creating a Robot in Photoshop - CG Cookie Tutorials

 

The Art of Daarken

The Art of Daarken (Video Tutorials)
The Art of Daarken (Video Tutorials) | 7.29 GB 
Genre: eLearning



Female and Male Pose
The Art of Daarken (Video Tutorials)
English | AVC 627 Kbps, 1440*900, 30,000 fps | AAC 128 Kbps

Learn how to paint a male and female in a standard standing pose. Each video has about 5 minutes of additional footage talking about basic measurements and more refining of the painting. Both of these videos are filmed in real-time so that you won't miss a moment of the action. High res (1500 pixels wide) layered psd files of each painting are included in the bundle along with the brushes used for each painting.

Female Hunter
The Art of Daarken (Video Tutorials)
English | AVC 1099 Kbps, 1440*900, 30,000 fps | AAC 128 Kbps

In this video Daarken will take you through his process of painting a female hunter. Starting with a digital sketch, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. At a 128 minutes of real time video you can see, in detail, his every step. This HD video also comes bundled with Daarken's brushes and psd file so that you can explore his use of layers.

Liche Priest
The Art of Daarken (Video Tutorials)
English | AVC 655 Kbps, 640*480, 30,000 fps | AAC 79 Kbps

In this tutorial Daarken will take you through his process of creating a character concept for a video game from sketch to finish. Daarken also talks about his daily duties as a concept artist for Mythic Entertainment working on the game Warhammer Online: Age of Reckoning.

Sci-Fi Environment Design
The Art of Daarken (Video Tutorials)
English | AVC 990 Kbps, 1920*1200 , 30,000 fps | AAC 119 Kbps

Daarken, a freelance illustrator and concept artist, will take you through his process of painting a Sci-Fi environment. Starting with black and white thumbnails, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. Topics such as creating mood with color, composition, creating custom brushes, setting up your Wacom tablet, creating keyboard shortcuts, and refining an illustration will be covered in this tutorial. Various layer modes and brushes will also be covered throughout the process. At a 149 minutes of real-time video you can see, in detail, his every step. Also included in this tutorial are Daarken’s Photoshop CS3 brushes so that you can follow along.

The Final Charge
The Art of Daarken (Video Tutorials)
English | AVC 916 Kbps, 1280*800, 30,000 fps | AAC 99 Kbps

Take a trip through an entire illustration from start to finish as Daarken gives you in-depth information about his process. Everything from character design to composition to adding color to a black and white image plus much more is covered in this video. At a 155 minutes of real time video you can see, in detail, his every step. This HD video also comes bundled with Daarken's brushes and the psd file so that you can explore his use of layers.

The Untraveled Path
The Art of Daarken (Video Tutorials)
English | AVC 1099 Kbps, 1920*1200, 30,000 fps | AAC 98 Kbps

In this tutorial Daarken will show you how to create a forest environment using various brushes and techniques. Techniques such as the lasso tool and gradients will be discussed as well as topics like composition, character design, eye flow, and many other aspects to creating an illustration. This video is 159 minutes of real time video. No parts were skipped over in this tutorial, so you will be able to see the whole painting unfold before your eyes. Also included in this tutorial are Daarken’s Photoshop brushes and layered PSD so that you can follow along

YouTube Bundle
The Art of Daarken (Video Tutorials)
English | AVC 1495 Kbps, 1280*720, 30,000 fps | AAC 86,8 Kbps

In this bundle you will receive six video tutorials that were featured on Daarken's YouTube site. These tutorials have remastered audio and are offered in HD. Also included with the tutorials is the custom brush featured in the Custom Brush tutorial and the psd file for the painting Nibru.

Videos included:
Tileable Textures
Color Dodge
Custom Brushes
Chain Mail Brush
Nibru
Nibru - Refining the Face

Screenshot:
The Art of Daarken (Video Tutorials)

 

Design3 Complete Unity3D Game Engine Tutorials

Design3  Complete Unity3D Game Engine Tutorials

Design3 Complete Unity3D Game Engine Tutorials
English | Mp4 | h264 | 1440x900 | 15fps |782kbps | Mp3 30fps 48000hz | 12Gb
Genre: E-learning


Design3 loves the Unity engine! We love it because it’s a game development tool that’s intuitive, easy to use, and supports multi-platform development. The Unity engine gets out of your way, allowing you to focus on creating games and interactive content. It’s an ideal solution for beginners and veterans alike looking to develop simulations and casual and serious games for web, mobile, or console.
Interface
=========
What exactly is an "interface"? The interface is the interaction or communication point between various software and hardware components and you, the developer. An easier way to think about the interface of a software program is that the interface determines how the work environment looks, where the menus and buttons are located, the colors and icons of the tools, and how you actually use the software. design3's interface tutorials will teach you how to use the software tools, streamline your workflows, and maximize the full potential of your projects.

Techniques
==========
Every tool has unique features that do specific things. Learn how to efficiently and effectively use these features with design3's technique tutorials. Work like the pros, maximize the potential of your tools, save time, and create amazing projects.

Game Builds
===========
A game build determines your game's progression and is basically what your players will use to play your game. In these tutorials you'll learn the basic structures for different types of genres by dissecting already built games. First play the game in the design3 arcade and then find out how that game was made by working through the tutorials.

Coding
======
Coding is the process of designing, writing, testing, debugging, and maintaining the source code for your games. This source code is written in one or more programming languages with the purpose of creating specific operations or desired behaviors. Learn basic AI, animation scripting, networking scripting, gameplay programming, and more with these tutorials.

Mobile
======
Want to make mobile games? In these tutorials you will learn how to make games for iOS and Android, as well as how to deploy them to the App Store and App Marketplace. Our goal is to not only help you make great mobile games, but also make money from them too.

Asset Integration
=================
You've created or gathered the assets, now it's time to put those assets into your game. These asset integration tutorials will demonstrate how to put your 2D and 3D assets, such as models, textures, and characters, into various game engines. Learn how to organize and manage your assets in order to improve your workflows and see your custom content in a game environment.

For more information: http://www.design3.com/training-center/engines-sdks/unity

Design3  Complete Unity3D Game Engine Tutorials



Saturday, March 24, 2012

Michael Hampton - Analytical Figure Drawing

Michael Hampton - Analytical Figure Drawing (Full DVD)
Michael Hampton - Analytical Figure Drawing
English | Audio: aac, 48000 Hz, 91 kb/s | Video: h264, yuv420p, 1280x720, 2185 kb/s | 9.91Gb
Genre: eLearning / Drawing Training



Michael Hampton has been teaching classes related to the figure for close to ten years, focusing on teaching anatomy and figure drawing in a way that is specifically tailored to students entering the fields of animation, illustration, and game art. 

Week 1: Lecture: Introduction of teacher/ Goals of class. Lecture on gesture and the development of a process.
Week 2: Lecture: Connections, Shape and Understanding the skeletal landmarks.
Week 3: Lecture: Head Drawing. Construction and design of the human head.
Week 4: Lecture: Muscles: Torso/trunk. Placing the anatomical shapes of the upper and lower torso based off the understanding of the skeletal landmarks.
Week 5: Lecture: Torso (2nd part).
Week 6: Lecture: The structure and anatomy of the legs.
Week 7: Lecture: The structure, design and anatomy of the upper arm and shoulders.
Week 8: Lecture: The structure, construction and design of the forearm.

Screenshot
Michael Hampton - Analytical Figure Drawing (Full DVD)