Friday, March 30, 2012

CG Academy - Intermediate Rigging Set (Vol 1-4)

CG Academy - Intermediate Rigging Set (Vol 1-4)

CG Academy - Intermediate Rigging Set (Vol 1-4)
English| Author : Paul Neale| ISO | 7.49 GB
Genre: Video Training


This four DVD boxed set will take your through a comprehensive tour of state of the art rigging techniques for 3dsmax. This series teaches how to rig and skin every part of the supplied character (an ogre modelled by Paul) and in many cases will show multiple approaches to the same problem, leaving you free to pick the blend that suits your needs. This series has been a smash hit with our customers and is very much a recommended purchase for anyone that has basic rigging under their belts and now wants to push their skills to new levels.
Due to the increasing and wholly necessary levels of scripting in the later DVDs in this series. A highly recommended companion purchase is the MAXScript Fundamentals Series boxed set for those that have very limited or no max script skills.

TOPICS COVERED

DVD 1: FK Spine, Leg & Foot Rig
In this DVD Paul will take you through rigging the Ogre's Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.

DVD 2: Spline IK, Arm 7 hand Rig
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.

DVD 3: Skinning Techniques
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.

DVD 4: Facial Rigging Techniques
In this final DVD in Paul Neale's Intermediate Rigging Series , Paul looks at two completely different ways to setup the Ogre's facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre's features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.

Website: http://www.cg-academy.net/es_catalog/product_info.php?products_id=41

CG Academy - Intermediate Rigging Set (Vol 1-4)

 

Monday, March 26, 2012

Vilppu Studio HEAD ANATOMY

Vilppu Studio HEAD ANATOMY
Vilppu Studio HEAD ANATOMY | 3CDs | 1.89 GB


The instructional DVDs are actual lectures, many of which were done as part of my regular classes. Demonstration tapes are not lectures but demonstrations with the camera following every action. These demonstrations are exactly what I give the students as were many of the drawings on the drawing pages of this web site. The DVD's are higher resolution than the video tapes and include extra features such as: Drawings by Glenn Vilppu and Models to draw from. Extra features will vary from DVD to DVD
Head Anatomy and Construction #1 - Contains general Lecture, drawings, skulls and models to draw.

Head Anatomy and Construction #2 - Contains Eyes and Nose lecture, drawings, and model to draw.

Head Anatomy and Construction #3 - Contains Mouth and Ears lecture, drawings and model to draw.

Download link:

 

 

Rapidgator
http://rapidgator.net/file/892205/HEADANATOMY.part1.rar.html
http://rapidgator.net/file/892204/HEADANATOMY.part2.rar.html
http://rapidgator.net/file/892116/HEADANATOMY.part3.rar.html
http://rapidgator.net/file/929749/HEADANATOMY.part4.rar.html
http://rapidgator.net/file/902482/HEADANATOMY.part5.rar.html
Extabit
http://extabit.com/file/27a2ziskug99i/HEADANATOMY.part1.rar
http://extabit.com/file/27a2ziskugcc6/HEADANATOMY.part2.rar
http://extabit.com/file/27a2ziskttlsm/HEADANATOMY.part3.rar
http://extabit.com/file/27a2ziskttlra/HEADANATOMY.part4.rar
http://extabit.com/file/27a2ziskttp12/HEADANATOMY.part5.rar
Uloaded.to
http://ul.to/file/sujnob84/HEADANATOMY.part1.rar
http://ul.to/file/53vsuh8j/HEADANATOMY.part2.rar
http://ul.to/file/kk3dnfbp/HEADANATOMY.part3.rar
http://ul.to/file/lkyycfu5/HEADANATOMY.part4.rar
http://ul.to/file/2dyjniv3/HEADANATOMY.part5.rar

 

 

Lynda.com - Infographic

Lynda.com - Infographics [3 Part Series ISO]

Lynda.com - Infographics [3 Part Series/ISO] | 1.04 GB
In this course author Shane Snow covers the first steps in creating infographics graphic representations of data?organizing sample data and preparing a wireframe. The course takes a tour of several data visualization examples and explains how to select appropriate data how to organize data in a spreadsheet and how to prepare a basic wireframe of the infographic in Photoshop. Exercise files accompany the course.

 


Contains the following:
Infographics - Planning and Wireframing
Infographics - Visualizing Relationships
Infographics - Area Bubbles

Download from extabit.com
http://extabit.com/file/27auldqwg3qc1/Lynda.com_Infographics.part2.rar
http://extabit.com/file/27auldqwhdh01/Lynda.com_Infographics.part1.rar
http://extabit.com/file/27auldqwj9c6p/Lynda.com_Infographics.part3.rar

Aninating Game Characters in Maya 2011 by Digital-tutors

Animating Game Characters in Maya 2011

 

Animating Game Characters in Maya 2011
English | 2011 | ISO | eLearning | 575MB


In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.

In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.

Lesson Outline (21 lessons)

1. Introduction and project overview
2. Setting up the scene for the idle animation
3. Animating the upperbody
4. Adding movement to the right foot
5. Working on the left arm
6. Finishing our work on the left arm
7. Animating the right arm
8. Adding animation to the chest
9. Animating the head
10. Finalizing the idle
11. Preparing the scene for the attack animation
12. Starting on the biker's attack animation
13. Animating the seond pass of the extremes
14. The third pass of the extremes
15. Wrapping up the extremes
16. Adding break-down poses
17. The first refinement pass: tweaking the upper body
18. The second refinement pass: fine-tuning the right foot
19. The third refinement pass: editing the f-curves
20. Finalizing the third refinement pass
21. Finishing the biker's attack

Trainsignal Access 2010 Training

Trainsignal Access 2010 Training (Repost)
Trainsignal Access 2010 Training | 3 CDs | 12,46 GB


Learn How To Create and Use Forms, Utilize Queries to Retrieve Data, Perform Calculations Using Expressions and Functions, Create PivotCharts and PivotTables, Run Reports and Much More!
Plus, Discover the New Features of Access 2010!
Frequently Asked Questions for Access 2010 Training
Can I Take This Access 2010 Training Course?
YES! Whether you’re a total beginner to database design or Access 2010, or even if you are self-taught, this course will fill in the gaps and provide you the most thorough Access 2010 training anywhere!
YES! If you are familiar with the other Office applications (i.e. Word and Excel) and have a basic understanding of data entry, this course will get you up to speed and make you a bonafide Access 2010 expert!
Course Outline

* Expand All
* Collapse All

Access 2010 Training - Course Outline

Lesson 01 - Getting Started with Access 2010 Training

* Introduction to the Course
* About the Instructor
* Tour of the Course

Lesson 02 - Lab Setup

* Access 2010 Database Specifications
* Minimum Requirements for Access 2010
* Exercise Files

Lesson 03 - Introduction to Databases and Normalization

* Introduction to Relational Databases
* Flat–File Databases
* Relational Databases
* Introduction to Normalization
* Normalization Example
* Denormalization
* Designing Database Guidelines
* Normalization Example
* Trivia Time

Lesson 04 - Overview of Microsoft Access 2010 Objects

* Database Objects
* Queries
* Forms
* Reports
* Macros
* Modules

Lesson 05 - Tour of Microsoft Access 2010

* Starting Microsoft Access 2010
* Creating a New File
* Creating a New Table
* Saving a Database
* Opening a Database
* Trusting a File
* The Quick Access Toolbar
* Backstage View
* Access Options Overview
* The Ribbon
* Contextual Tabs
* The Navigation Pane

Lesson 06 - Understanding Object Views

* Introduction to Microsoft Access Object Views
* Table Views
* Query Views
* Form Views
* Report Views

Lesson 07 - Navigating Microsoft Access 2010 Database Objects

* Navigating a Table of Query
* Keyboard Shortcuts
* Navigating a Form
* Navigating a Report

Lesson 08 - Creating Simple Forms

* Creating a Single Item Form
* Automatic Subdatasheet Creation
* Creating a Multiple Items Form
* Creating a Split Form
* The Form Wizard
* Creating a Navigation Form

Lesson 09 - Form Formatting Basics

* Introduction to Controls
* Resizing Controls
* Moving Controls
* Working with Layouts
* Adjusting the Tab Order
* Applying Themes

Lesson 10 - Introduction to Queries

* Kinds of Queries
* Creating a Select Query Using the Simple Query Wizard
* Creating a Select Query from Design View
* Working with Fields
* Sorting and Filtering Records

Lesson 11 - Finding Specific Data Using Criteria, Operators, and Wildcards

* Introduction to Criteria
* Introduction to Operators
* Adding Criteria to a Query
* Combining Criteria
* Adding Alternate Criteria
* Locating Blank Values (Nulls)
* Introduction to Wildcards

Lesson 12 - Creating Parameter Queries

* Introduction to Parameter Queries
* Creating a Parameter Query
* Changing the Parameter Prompt Order
* Using Wildcards and Functions with Parameter Queries

Lesson 13 - Understanding Joins

* Introduction to Joins
* Types of Joins
* Creating an Inner Join
* Creating an Outer Join
* Creating a Self–Join

Lesson 14 - Creating Calculated Expressions

* Introduction to Expressions
* Creating a Calculated Detail Field
* Building Expressions Using the Expression Builder
* Building Expressions in Forms and Reports

Lesson 15 - Summarizing Data

* Introduction to Aggregate Queries
* Calculating a Group of Query Records
* Calculating a Group of Query Records From Datasheet View
* Calculating a Group of Query Records From Design View
* Grouping with Criteria and Calculated Fields
* Pitfalls of Summarizing Data

Lesson 16 - Introduction to Built-in Functions

* Introduction to Functions
* Basic Date/Time Functions
* The Month Function
* The Year Function
* Text Functions
* The LCase and UCase Functions
* The Left and Right Functions
* The Trim Function
* The Format Function
* Conversion & Math Functions
* The FormatCurrency Function
* The CCur Function
* The Round Function

Lesson 17 - Advanced Functions

* Advanced Date/Time Functions
* The DatePart Function
* The DateAdd Function
* The DateDiff Function
* The Sum Function
* The Max & Min Function
* The DMax & DMin Functions
* The DLookup Function
* Handling Null Values & Program Flow
* The Nz Function
* The IIf Function
* The Switch Function
* Using Functions in Macros
* Nesting Functions

Lesson 18 - Creating PivotTables

* Introduction to PivotTables
* Creating a PivotTable
* Creating a Calculated Field
* Manipulating a PivotTable
* Exporting Data to Microsoft Excel

Lesson 19 - Creating PivotCharts

* Introduction to PivotCharts
* Creating a PivotChart
* Manipulating a PivotChart
* Changing Chart Types

Lesson 20 - Creating Reports

* Creating a Report Using the Report Tool
* Creating a Report Using the Report Wizard
* Creating a Report from Design View
* Creating Mailing Labels

Lesson 21 - Basic Report Formatting

* Formatting Basics
* Controls
* Control Layouts
* Sections and Grouping
* Adding Controls & Page Elements
* Labels
* Text Boxes
* Pictures
* Page Numbers
* Date/Time
* Borders & Rectangles

Lesson 22 - Advanced Report Formatting

* Advanced Format Properties
* Filtering Reports
* Conditional Formatting
* Creating Data Bars
* Adding a Chart

Lesson 23 - Printing and Exporting Reports

* Previewing a Report
* Printing a Report
* Exporting a Report

Lesson 24 - Next Steps

CG Cookie - Blender: Vehicle Modeling Series

CG Cookie - Blender: Vehicle Modeling Series
CG Cookie - Blender: Vehicle Modeling Series
English | Video: h264, yuv420p, 1280x720, 422 kb/s | Audio: aac, 44100 Hz, s16 | 5.32 GB
Genre: Video training



In this intensive, mesh modeling training series, Jonathan Williamson takes you through the complete process of modeling a very detailed, sci-fi vehicle in Blender using modeling sheets and concept art by David Revoy.


About CG Cookie

CG Cookie is a 3D Animation education network that caters to a variety of softwares, subject matter, and works to make CG more accessible for everyone. The CG Cookie homepage is the central hub of our site network, including the sites of Blender Cookie, Max Cookie, Modo Cookie and a few others. The CG Cookie team is comprised of primarily Wes Burke, founder of CG Cookie and Jonathan Williamson, a Blender Foundation Certified Instructor. Between the two of us we try to keep things running and developing. We also have substantial support and help from Alessandro Cangelosi, Pippin Williamson, Robert Fayman, David Ward, Patrick Boelens, Porter Nielsen, Tim Von Rueden, Nubia Palacios, and others.

About Blender: Vehicle Modeling Series
This series is presented in such a way to be ideal for all levels of users. Each tool used is explained along the way for new users but the topics presented will intrigue even the most advanced modelers. Throughout this series you will learn extensive modeling techniques, mesh topology, and techniques for creating a manageable model in relatively little time.

This time around we have based this series on another fantastic concept from David Revoy. This series is set out to provide an in-depth look at an intense modeling work flow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean on what we will be taking on.

ScreenShot

CG Cookie - Blender: Vehicle Modeling Series

Club Swinging Essentials

ClubSwinging Essentials
Club Swinging Essentials
English | DVDR | NTSC 4:3 | (720x480) | MPEG2 ~3954 kbps | 01:47:23 | 3.62 GB
Genre: Video Training


Few tools are more elemental, natural and enduring than the Club. Certainly primitive or developing humans picked up heavy sticks to crack open food or swung them for defense. Children pick up spoons and other objects and bang on whatever is available. As adults, the games we play can involve "clubs" in a variety of shapes and designs, including the golf club, baseball bat, and cricket bat.A look at ancient Hindu texts reveals pictures of Hindu deities carrying clubs. These images indicate that the club has roughly a 5000-year history.

So-called "Indian Clubs" made the trip to the West as a result of British Colonialism. They eventually gained popularity in the United States in the late-1800s and were widely used in the German Gymnastics system called the Turnvereine. One of these, which became known as Turner Halls in the US, was still active when Dr. Ed Thomas was growing up in Davenport, Iowa.

Club swinging was highly developed and popular in Davenport for several generations when Dr. Thomas began training with them around the age of eight. He eventually began teaching the art to a few of his university students in the early 1980s, and continued searching for instructors. In 1988, he went to Burma as a Fulbright Scholar and studied under a classical club swinging instructor for nine months. Along the way, he has also found club swinging instruction in Korea, Germany and other places.

Despite its illustrious history as an Olympic sport in 1904 and 1932 and its presence in Army physical training doctrine from around 1885-1980, we currently find ourselves in the perplexing situation of it being reintroduced as a training implement. Add to this the fact that there are at best only a handful of people alive today who are truly familiar with the art of classical club swinging, it is truly a skill worth learning.

Club Swinging Essentials seeks to ground Club swinging as a restorative art and to bring Mindful Movement to the "extreme" fitness culture. The manual and DVD reveal, and detail, an essential group of classical Club swinging movements and provide a bit of history and perspective.

Below is an excerpt from the introduction of the Club Swinging Essentials Manual. Gray Cook and Brett Jones have been extremely fortunate to work with Dr. Ed Thomas in taking his club swinging system to the public. A disappearing art, club swinging provides a high neural demand on movement and coordination.

Why Swing Clubs?

Not to answer a question with a question but allow me to ask you: "Do you have a restorative art as part of your fitness regime?" What is a restorative art?

The fact that you may have felt the need to follow my question answering the first question with a question means you probably don't have a restorative art in your fitness regime.

A restorative art seeks to bring the body back to an optimal state of balance. It is the balance to the heavy, "extreme" training common in today's gym. In the past there were three systems in physical education: Martial, Restorative and Pedagogical. Today we are heavily slanted toward the Pedagogical (games and sport) where the push is to achieve what we call "fitness". This push to run faster or farther or lift more weight pushes us out of balance. A restorative art like club swinging seeks to release the tension and stress of "extreme" fitness training.

Screenshot 
ClubSwinging Essentials