Friday, March 30, 2012

Introduction to the Canon EOS 550D Rebel T2i

Introduction to the Canon EOS 550D  or Rebel T2i
Introduction to the Canon EOS 550D Rebel T2i 
English | Audio: aac, 48000 Hz, 143 kb/s | Video: h264, yuv420p, 854x480, 655 kb/s | 1.86Gb
Genre: eLearning / Photography



Push your creativity to the limit with the Canon T2i / 550D! Create photographic images that, up until now, have existed only in your imagination.

This guide takes you through Canon’s advanced features and explains what they are, how they work, and how they can perform in real-world situations.

Advanced camera settings: The T2i / 550D is endlessly configurable. We go into detail about the settings that can have the most impact on your shooting. We also address the topics of Live View and the T2i’s video capabilities.

Canon Speedlites and flash photography: We discuss choices and settings you can use to control pop-up Speedlites, external flash units, and natural lighting.

Color properties and settings: You will learn how to control color properties, and how to build new Picture Styles for your camera. In our color management section, we address the issue of maintaining authentic color throughout the digital image workflow, from choosing a color space, through post-processing on a computer monitor, all the way to the printed output.

The Canon T2i / 550D is known for its limitless flexibility. We take this marvelous camera into the real world and tie its settings and configurations to the subject, the physical environment, and the equipment you are carrying. By the time you finish watching this presentation, you will have the know-how that allows you to concentrate on the most important task of all: capturing the image you want, the way you see it.

Screenshot
Introduction to the Canon EOS 550D  or Rebel T2i

CG Academy - HLSL Shader Creation 1: HLSL Fundamentals

CG Academy - HLSL Shader Creation 1: HLSL Fundamentals

CG Academy - HLSL Shader Creation 1: HLSL Fundamentals
English|Instuctor: Ben Cloward| 3h 14m| .ISO| 1.46GB
Genre: Video Training


In the first of our Advanced, 3 DVD series on HLSL Shader writing within 3dsmax, Ben Cloward will give you an understanding of what a HLSL shader is. How a shader can be created with free software, edited and then displayed within 3dsmax. Fundamental programming concepts such as Data Types, Structs and Functions. How to create a shader GUI, the basic framework of a HLSL shader and much much more. By the close of the DVD, Ben will have you writing your own basic HLSL shaders.
This DVD is an ideal introduction to the world of HLSL shader writing for real-time GPU based shaders. An understanding of basic programming concepts and 3D math is useful. (For those needing 3D tutorship, see The Matrix: Explained by Borislav Petrov.

CH 01: What is HLSL?
Ben explains what HLSL is and why its useful to learn how to use it.

CH 02: The Graphics Pipeline
Then he gives a run through of a typical pipeline on current video cards. Explaining where the different elements of HLSL shaders come in to play.

CH 03: Shader Writing Setup
Ben then shows how to setup 3dsmax and 3rd party software to create an intuitive and fast shader development environment.

CH 04: Basic Programming: Data Types
Now we look at some of the fundamentals concepts of programming in HLSL. Ben starts with Data Types.

CH 05: Basic Programming: Structs
Then he moves on to explain Structs.

CH 06: Basic Programming: Functions
And Ben wraps up this section by looking at how Functions work in HLSL.

CH 07: FX Framework: The User Interface
HLSL shaders have a standard framework in which they should be created. This is known as the FX Framework. Here Ben explain the GUI elements of that framework.

CH 08: FX Framework: Input & Output Structs
We then look at the Input and Output Structs of the FX Framework.

CH 09: FX Framework: Vertex & Pixel Shaders
Then we look at the main "meat" of the FX Framework, the Vertex and Pixel Shaders.

CH 10: FX Framework: Techniques & Passes
And we finish this section by exploring Techniques and Passes.

CH 11: Creating Simple Shaders
With the FX Framework under our belt we now have the tools to attempt creating simple shaders. Here Ben shows you how to create a very simple shader to get the ball rolling.

CH 12: A Diffuse Shading Model
And we complete the DVD by looking at how we can simulate Diffuse lighting in a shading model . Then Ben shows us how to implement this in our simple shader. We now have our first functional HLSL shader.

Website:http://www.cg-academy.net/es_catalog/product_info.php?products_id=64

CG Academy - HLSL Shader Creation 1: HLSL Fundamentals

 

CreativeLive - Posing Masterclass With Bambi Cantrell Day 1

CreativeLive - Posing Masterclass With Bambi Cantrell Day 1 (2012)

CreativeLive - Posing Masterclass With Bambi Cantrell Day 1 (2012)
English | h264 960x540 2461 kb/s 300.00 fps | aac 44100 Hz 110 kb/s | 6.83 GB
Genre: Video Training

Bambi Cantrell returns to creativeLIVE in 2012 for this special workshop. Join Bambi for a look at the craft of running a successful portrait studio and wedding business. In her 25+ years of photographing professionally, Bambi has mastered the art of posing, lighting, marketing and business. Bambi will share secrets of how she continues to innovate in her photography and business in true Bambi style.

More:http://www.creativelive.com/courses/wedding-and-portrait-photography-bambi-cantrell

CreativeLive - Posing Masterclass With Bambi Cantrell Day 1 (2012)

Jacques Pepin - Essential Pepin: More than 700 all-time favorites from my life in food

Jacques Pepin - Essential Pepin: More than 700 all-time favorites from my life in food

Jacques Pepin - Essential Pepin: More than 700 all-time favorites from my life in food | 2.90 GB


For the first time ever, the legendary chef collects and updates the best recipes from his six-decade career. With a searchable DVD demonstrating every technique a cook will ever need.

In his more than sixty years as a chef, Jacques Pepin has earned a reputation as a champion of simplicity. His recipes are classics. They find the shortest, surest route to flavor, avoiding complicated techniques.

Now, in a book that celebrates his life in food, the world's most famous cooking teacher winnows his favorite recipes from the thousands he has created, streamlining them even further. They include Onion Soup Lyonnaise-Style, which Jacques enjoyed as a young chef while bar-crawling in Paris; Linguine with Clam Sauce and Vegetables, a frequent dinner chez Jacques; Grilled Chicken with Tarragon Butter, which he makes indoors in winter and outdoors in summer; Five-Peppercorn Steak, his spin on a bistro classic; Meme's Apple Tart, which his mother made every day in her Lyon restaurant; and Warm Chocolate Fondue Souffle, part cake, part pudding, part souffle, and pure bliss.

Essential Pepin spans the many styles of Jacques's cooking: homey country French, haute cuisine, fast food Jacques-style, and fresh contemporary American dishes. Many of the recipes are globally inspired, from Mexico, across Europe, or the Far East.

In the accompanying searchable DVD, Jacques shines as a teacher, as he demonstrates all the techniques a cook needs to know. This truly is the essential Pepin.

Jacques Pepin - Essential Pepin: More than 700 all-time favorites from my life in food

 

FXphd ZBR201 - Modeling with ZBrush

FXphd ZBR201 - Modeling with ZBrush
FXphd ZBR201 - Modeling with ZBrush 
Language: English | AVC1 1024x768 | MP3 128 Kbps | 980Mb
Genre: eLearning



This course, taught by Siju Thomas is going to focus on learning to sculpt with an artistic perspective. The course will be grounded in anatomically accurate sculpture of a humanoid creature form?a hunter turned were-lion or a gorilla-man. We will be building a character from inside out finishing the body and then finishing the cloth all as separate parts. I love the idea of learning the app through a project - it's really the best way.

Download: 

 

TekPub - Mastering C# 4.0 with Jon Skeet

TekPub - Mastering C# 4.0 with Jon Skeet (2011)
TekPub - Mastering C# 4.0 with Jon Skeet (2011)
English | Duration: 6h 43m | FLV | 852x480 | 25fps 831kbps | MP3 128kbps | 2.7GB
Genre: eLearning


If you're just learning Microsoft's flagship language - or if you've been at it for years - this production will teach you a lot. Jon Skeet is well-known as the "Chuck Norris" of StackOverflow.com with inhuman skills when it comes to answering questions about C# 4.0. Tap his brain and learn the language like never before with our all-new series.

Includes:
1 - What's New With 4.0?
In this episode we'll take a quick tour of all the new goodies in C# 4.0 - showing you why you should care about this latest rev of the language. This is a summary episode only - we'll dive deep into each topic later on.
2 - Basics: The Coding Environment
In this episode Jon gives you a quick tour of Visual Studio 2010 - the place where you'll write your code most often. This is a beginner episode, for those who have not worked with Visual Studio before.
3 - Basics: Writing Your First Class
In this episode Jon starts from the ground up - writing a C# class and then testing it with NUnit. Along the way he'll talk about various details related to classes and things to look out for. Even if you're a seasoned C# developer - going over the basics never hurts - and Jon might drop some pearls of wisdom along the way!
4 - Basics: Methods, Constructors, and Exceptions
In this episode Jon covers the actions and behaviours that you can program for a C# Class. This is a beginner's episode, but there is plenty in here for seasoned developers as well.
5 - Basics: Class Properties and Structure
In this episode Jon shows you how to work with Property assignments in C# and how you can set them up to convey specific behaviour of your class. This is a beginner's episode - but there's a lot in here that would make for a good review for any C# developer.
6 - Basics: Integers and Operators
In this episode Jon talks about integers and the different "shades of int" you find in C# 4.0. He also talks about reference vs. value types, and various operators you can use when doing some math in C#.
7 - Decimals and Floating Points
In this episode Jon walks through the various issues you might encounter when dealing with decimals and floating-point numbers. It's not straightforward in C#, and Jon gives you practical advice on when and how to use the various types in C#.
8 - Strings: Equality, Interning, and Concatenation
In this episode (the first of a small series on Strings) Jon takes a look at the beloved, intense, misunderstood and vast System.String class. He'll walk you through Equality - how to tell if a string truly equals another, Interning and if you should care about it, and Concatenation: when do you need a StringBuilder?
9 - String Manipulation
In this episode Jon shows you how to manipulate strings using Substring, IndexOf and Split.
10 - Regular Expressions
In this episode Jon walks you through 3 scenarios where Regular Expressions can help - and also hurt. Simple string replacement and matching, as well as a more complicated example of log parsing.
11 - Encoding
In this episode Jon shows you the various ways that C# represents strings and how you can manipulate encodings.
12 - Cultures
In this ever-so-brief episode Jon shares his experience with "The Turkey Test" - and ways to deal with Cultures and strings. It's short, but it's very valuable.
13 - Dates and Time
In this episode Jon dives deep into Timespan and DateTime - and how the .NET framework designers dealt with the interesting ways that humans deal with time.
14 - Conditions and Loops
In this episode Jon dives into controlling the flow of execution in your application using structures such as if/else, for, while, and break/continue. 

More info:
_http://tekpub.com/productions/csharp4

Sceenshot:
TekPub - Mastering C# 4.0 with Jon Skeet (2011)

 

TotalTraining.com - Adobe Flash CS3 Professional Essentials

Total Training - Adobe Flash CS3 Professional Essentials
TotalTraining.com - Adobe Flash CS3 Professional Essentials | 8.5 Hrs, 2 DVD | 4.1 GB
Genre: eLearning



Give your website a new look! Now is the time to give it a zap of creativity with animated objects and sound effects. Whether you are a web designer or game developer, you will learn the necessary techniques to get your project rolling. Discover how to design fun, creative, interactive websites through structured and easy to follow lessons. With help from a pro, you'll be able to expand your knowledge as you learn to utilize all of the amazing techniques with Adobe Flash CS3.

DVD1
Lesson 1: GETTING STARTED (54 min)
1. Moving around in the Workspace
2. Using the Basic Drawing Tools
3. Comparing Vector & Bitmap Graphics
4. Selecting Elements on the Stage
5. Using Groups
6. Using Drawing Object Mode
7. Using Layers
8. Using the Transform Tools
Lesson 2: USING THE VECTOR DRAWING TOOLS (79 min)
1. Understanding the Basics of Vectors
2. Creating Curved Lines
3. Combining Corner & Smooth Points
4. Adding, Deleting & Converting Anchor Points
5. Switching between the Pen Tools on the Fly
6. Drawing with the Pen Preview Enabled
7. Using the Free-Form Tools
8. Controlling Strokes & Fills
9. Expanding on Strokes & Fills
10. Modifying Strokes
11. Using the Color Mixer Panel
12. Working with Gradients
13. Creating Symbols
14. Adjusting Symbol Properties
Lesson 3: IMPORTING GRAPHICS (60 min)
1. Importing Bitmaps
2. Compressing Bitmaps
3. What Affects Bitmap Compression
4. Making Movie Clips from Bitmaps
5. Using a Bitmap Fill
6. Importing from Photoshop®
7. Masking Layers
8. Tracing a Bitmap
9. Importing Illustrator® Files
Lesson 4: ANIMATING VIA THE TIMELINE (64 min)
1. Introducing Frame Animation
2. Adding & Removing Frames
3. Adding Keyframes
4. Animating with Keyframes
5. Moving Keyframes
6. Copying & Pasting Keyframes
7. Creating a Motion Tween
8. Setting Tweens
9. Fixing a Bad Tween
10. Applying Tweens
11. Creating a Shape Tween
12. Applying Shape Hints
13. Creating Additional Movie Clips
14. Using a Path in a Tween
Lesson 5: WORKING WITH TEXT (61 min)
1. Installing Fonts
2. Using Grids & Guides
3. Creating a Web Layout from a Photoshop File
4. Importing a Photoshop File into Flash
5. Saving a Template
6. Using the Text Tool
7. Working with Text Properties & Filters
8. Explaining Anti-Alias & Font Settings
9. Animating Text
10. Setting Up the Contact Page
11. Separating Text Characters
12. Animating Letters
13. Looking at the Dynamic Text Field
14. Creating a Scrollbar
15. Final Comments & Credits

DVD2
Lesson 1: CREATING INTERACTIVE BUTTONS (74 min)
1. Creating Buttons
2. Programming Button States
3. Building a Multi-Layer Button
4. Modifying the Color of Other Button States
5. Make Buttons from Movie Clips & Add a Glow Effect
6. Add Actions to the Timeline in the Actions Panel
7. Adding Actions to Buttons in the Behaviors Panel
8. Importing Text from a Photoshop® File
9. Setting Up Website Navigation
10. Loading External SWF Files
11. Creating a SWF File to Load into the Home Movie
12. Adding External Loads to Keyframes
Lesson 2: INCLUDING SOUND (34 min)
1. Introducing Sounds
2. Setting Up Sound Properties
3. Adding Sound to the Timeline
4. Setting Keyframe Sound Properties
5. Using the Sync Settings
6. Adding Sounds to Buttons
7. Controlling Sound Using Behaviors
Lesson 3: INCLUDING VIDEO (36 min)
1. Using the Video Import Wizard
2. Encoding FLV Files
3. Choosing the Controller Skin
4. Using the FLV Components
5. Using the Flash Video Encoder
6. Animating a Movie File
Lesson 4: OPTIMIZING & PUBLISHING (37 min)
1. Preparing to Publish
2. Looking at the Flash Tab in the Publish Settings
3. Adjusting the HTML Settings
4. Finishing Up the Publish Settings
5. Publishing Using Dreamweaver®
6. Posting Your Files on the Server
7. Synchronizing Changes
8. Final Comments & Credits

Total Training - Adobe Flash CS3 Professional Essentials
Total Training - Adobe Flash CS3 Professional Essentials
Total Training - Adobe Flash CS3 Professional Essentials