Sunday, April 7, 2013

Cadlearning Autodesk 3ds Max 2013 Training



Cadlearning Autodesk 3ds Max 2013 Training
Cadlearning Autodesk 3ds Max 2013 Training | 2.65 GB
CADLearning for Autodesk 3ds Max 2013 helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, and avoid long render times. Course Details:
253 video tutorials
Duration: 14hrs, 54mins, 51secs
Exercise files included
Instructor: Steven Schain

Course Outline:
Chapter 1. Getting Started
Chapter 2. Pre-Production and Planning
Chapter 3. Modeling
Chapter 4. Materials
Chapter 5. Lighting
Chapter 6. Rendering
Chapter 7. Cameras
Chapter 8. Animation
Chapter 9. Effects and Dynamics
Chapter 10. IK and Rigging
Chapter 11. Scripting
Chapter 12. Scene Assembly
Chapter 13. Output
Chapter 14. LEED Lighting Analysis
Chapter 15. Lighting the Scene
Chapter 16. Scene Materials
Chapter 17. Lighting Analysis for Presentation
Chapter 18. Rendering an Analysis

System Requirements:
Windows XP(32 bit) or higher
Both Windows Vista and Windows 7 compatible (32 or 64 bit)
Internet Explorer 6.0+
Adobe Flash Player
DVD-ROM Drive

All Link Download:


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K-Alliance Adobe Illustrator CS6 Advanced



C:\Program
K-Alliance Adobe Illustrator CS6 Advanced | 1.12 GB
English | VP6 800x600 15 fps | MP3 48 Kbps 22.05 KHz
Genre: eLearning | Level: Advanced

Knowing how to successfully use Adobe products can make or break your career since most companies require you to know how to use its various programs like Photoshop, InDesign and the like. Our Adobe training videos are exactly what you need to learn the ins and outs to the various programs it offers. All our courses are taught by certified instructors who are experts in the IT field. These subject matter experts will teach you how to use the programs to its maximum potential so that you can as productive as possible. Stand out from the rest of the crowd with our excellent course designed to improve your Adobe skills tenfold!
Contents:
00. Course Introduction
01. Painting in Illustrator
02. Working with Type
03. Working with Images
04. Creating Special Effects
05. Incorporating Graphs Folder
06. Automating Projects Folder
07. Building Web Graphics
08. Course Summary ===DOWNLOAD===
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http://i.imgur.com/7CyWYqA.png
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HTML5: Structure, Syntax, and Semantics



C:\Program
HTML5: Structure, Syntax, and Semantics
English | MOV / AVC, ~44 kb/s | 960x540 | AAC, 96 kbps | 4 hrs 34 mins | 629 Mb
Genre: eLearning

Gain a deeper understanding of HTML5 and learn how to create richer, more meaningful web pages with structural tags and descriptive attributes. In this course, author James Williamson presents an overview of HTML5 and its development, defines the new tags and attributes, and discusses how browsers parse and display HTML5 content. The course also includes step-by-step instructions for constructing an HTML5 document with a header and footer, navigation, content groups, and formatting.
http://i53.fastpic.ru/big/2013/0406/10/bff69c5edd1a9c69a2c3ffdcb4216210.jpg ===DOWNLOAD===
Premium recommended for maximum speed and resumability
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TrainSignal - SharePoint 2010 Design and Deployment (70-668)



TrainSignal - SharePoint 2010 Design and Deployment (70-668)
TrainSignal - SharePoint 2010 Design and Deployment (70-668)
English | wmv | WMV3 800x600 | WMA 1 ch 48 kbps | 12 hrs 43 min | 1.27 GB
Genre: Video Training

SharePoint 2010 has emerged as a leading business platform for enterprise collaboration and content management. This course will help project managers, systems or solution architects, and other IT professionals understand how to plan and design the deployment and ongoing operation of a SharePoint 2010 environment. To get the most out of this course it is recommended for those who have experience with Enterprise software, and those who show proficiency with Windows Server 2008, Active Directory, IIS, and SQL Server.

Lessons:

Lesson 01 - Welcome to SharePoint 2010 Design and Deployment
Lesson 02 - Governance Planning
Lesson 03 - Planning a Farm Topology
Lesson 04 - Information Architecture
Lesson 05 - Performance and Capacity
Lesson 06 - Testing and Measuring Performance
Lesson 07 - Service Levels and Availability
Lesson 08 - Services Architecture
Lesson 09 - Identity Management and Authentication
Lesson 10 - Access and Authorization
Lesson 11 - Installation Planning
Lesson 12 - Upgrades
Lesson 13 - Post-Upgrade and Monitoring the Environment
Lesson 14 - Planning Periodic Maintenance and Updates
Lesson 15 - Backup and Restore
Lesson 16 - Customization Management
Lesson 17 - Deployment of Custom Solutions
Lesson 18 - Web Content Management
Lesson 19 - Document and Records Management
Lesson 20 - User Profiles
Lesson 21 - Social Computing and Communities
Lesson 22 - Enterprise Search
Lesson 23 - Business Intelligence Capabilities
Lesson 24 - Continuing Education
Screenshot
TrainSignal - SharePoint 2010 Design and Deployment (70-668)
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CG Workshop - Architectural Visualization Volume 4 Full Training

This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds max and V-RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v-ray cameras.

This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.

Exteriors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF - linear workflow)
- production line examples

2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)

3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)

Interiors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples

2. MODELING and SHADING
- managing input files, reference setup, blueprints, discussion with designers.
- furniture modeling and detail creation like seams, wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly modeling, fur, Marvelous designer cloth sim mulation, unwrapping, texture setup)

3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V-ray rendering engine setups - know your render elements.
- Lighting conversions day to night

Postwork

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples

2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)

3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality

mORE iNFO
_http://countdown.cgworkshop.org/training/

DOWNLOAD:

http://ryushare.com/fm5hlbpqy1p8/Architectural.Visualization.v4.Day.01.rar
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ActionScript 3.0 Projects: Game Development with Todd Perkins



C:\Program
ActionScript 3.0 Projects: Game Development with Todd Perkins
English | MOV | SVQ3 | 880x660 | MP3 @63kbps | 5 hrs 39 mins | 596.2 Mb
Genre: eLearning

Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.
Topics include:

- Understanding game development
- Building a shooting game
- Making a Ping-Pong game
- Developing the enemy's artificial intelligence
- Creating a word-guessing game
- Placing tiles in a slider puzzle game
- Creating a tank battle game
- Winning and losing a game

http://i53.fastpic.ru/big/2013/0406/61/f81d590b851ce046be18c876d5594b61.jpg ===DOWNLOAD===
Premium recommended for maximum speed and resumability
http://i.imgur.com/7CyWYqA.png
Uploaded:
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Interchangeable links - Password free
Bookmark

Most file sharing sites (eg: Uploaded, Rapidgator, Netload, Letitbit, Zippyshare & Putlocker ) offer you a Free download and Paid download option. These sites are excellent sources for ActionScript 3.0 Projects: Game Development with Todd Perkins free download torrent.


CG Workshop - Architectural Visualization Volume 4 Full Training

This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds max and V-RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v-ray cameras.

This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.

Exteriors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF - linear workflow)
- production line examples

2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)

3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)

Interiors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples

2. MODELING and SHADING
- managing input files, reference setup, blueprints, discussion with designers.
- furniture modeling and detail creation like seams, wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly modeling, fur, Marvelous designer cloth sim mulation, unwrapping, texture setup)

3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V-ray rendering engine setups - know your render elements.
- Lighting conversions day to night

Postwork

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples

2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)

3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality

mORE iNFO
_http://countdown.cgworkshop.org/training/

DOWNLOAD:

http://ryushare.com/fm5hlbpqy1p8/Architectural.Visualization.v4.Day.01.rar
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