Sunday, April 7, 2013

Rendering Glass And Other Refractive Materials In Cycles (2013)



Rendering Glass And Other Refractive Materials In Cycles (2013)
Rendering Glass And Other Refractive Materials In Cycles (2013) | 836 MB
Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you-ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you-ll become familiar with optimizing Cycle-s render settings for best performance verses best result. As a bonus you-ll be walked through a brilliant technique for faking believable caustics introduced by Bassam Kurdali on the Tube Open Movie blog.
Content:
1 Working with the Glass Shader in Cycles
(26:37)
2 Creating Fake Glass in Cycles
(26:11)

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