Showing posts with label Glass. Show all posts
Showing posts with label Glass. Show all posts

Sunday, April 7, 2013

Rendering Glass And Other Refractive Materials In Cycles (2013)



Rendering Glass And Other Refractive Materials In Cycles (2013)
Rendering Glass And Other Refractive Materials In Cycles (2013) | 836 MB
Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you-ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you-ll become familiar with optimizing Cycle-s render settings for best performance verses best result. As a bonus you-ll be walked through a brilliant technique for faking believable caustics introduced by Bassam Kurdali on the Tube Open Movie blog.
Content:
1 Working with the Glass Shader in Cycles
(26:37)
2 Creating Fake Glass in Cycles
(26:11)

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