Introduction to the Canon EOS 550D Rebel T2i
English | Audio: aac, 48000 Hz, 143 kb/s | Video: h264, yuv420p, 854x480, 655 kb/s | 1.86Gb
Genre: eLearning / Photography
Push your creativity to the limit with the Canon T2i / 550D! Create photographic images that, up until now, have existed only in your imagination.
This guide takes you through Canon’s advanced features and explains what they are, how they work, and how they can perform in real-world situations.
Advanced camera settings: The T2i / 550D is endlessly configurable. We go into detail about the settings that can have the most impact on your shooting. We also address the topics of Live View and the T2i’s video capabilities.
Canon Speedlites and flash photography: We discuss choices and settings you can use to control pop-up Speedlites, external flash units, and natural lighting.
Color properties and settings: You will learn how to control color properties, and how to build new Picture Styles for your camera. In our color management section, we address the issue of maintaining authentic color throughout the digital image workflow, from choosing a color space, through post-processing on a computer monitor, all the way to the printed output.
The Canon T2i / 550D is known for its limitless flexibility. We take this marvelous camera into the real world and tie its settings and configurations to the subject, the physical environment, and the equipment you are carrying. By the time you finish watching this presentation, you will have the know-how that allows you to concentrate on the most important task of all: capturing the image you want, the way you see it.
Ton of Collection Many A Lot of Thing and Howto, in Video or Movie, Ebook, Page, Article, Youtube, Metacafe, Dailymotion, etc.
Friday, March 30, 2012
Introduction to the Canon EOS 550D Rebel T2i
CG Academy - HLSL Shader Creation 1: HLSL Fundamentals
CG Academy - HLSL Shader Creation 1: HLSL Fundamentals
English|Instuctor: Ben Cloward| 3h 14m| .ISO| 1.46GB
Genre: Video Training
In the first of our Advanced, 3 DVD series on HLSL Shader writing within 3dsmax, Ben Cloward will give you an understanding of what a HLSL shader is. How a shader can be created with free software, edited and then displayed within 3dsmax. Fundamental programming concepts such as Data Types, Structs and Functions. How to create a shader GUI, the basic framework of a HLSL shader and much much more. By the close of the DVD, Ben will have you writing your own basic HLSL shaders.
This DVD is an ideal introduction to the world of HLSL shader writing for real-time GPU based shaders. An understanding of basic programming concepts and 3D math is useful. (For those needing 3D tutorship, see The Matrix: Explained by Borislav Petrov.
CH 01: What is HLSL?
Ben explains what HLSL is and why its useful to learn how to use it.
CH 02: The Graphics Pipeline
Then he gives a run through of a typical pipeline on current video cards. Explaining where the different elements of HLSL shaders come in to play.
CH 03: Shader Writing Setup
Ben then shows how to setup 3dsmax and 3rd party software to create an intuitive and fast shader development environment.
CH 04: Basic Programming: Data Types
Now we look at some of the fundamentals concepts of programming in HLSL. Ben starts with Data Types.
CH 05: Basic Programming: Structs
Then he moves on to explain Structs.
CH 06: Basic Programming: Functions
And Ben wraps up this section by looking at how Functions work in HLSL.
CH 07: FX Framework: The User Interface
HLSL shaders have a standard framework in which they should be created. This is known as the FX Framework. Here Ben explain the GUI elements of that framework.
CH 08: FX Framework: Input & Output Structs
We then look at the Input and Output Structs of the FX Framework.
CH 09: FX Framework: Vertex & Pixel Shaders
Then we look at the main "meat" of the FX Framework, the Vertex and Pixel Shaders.
CH 10: FX Framework: Techniques & Passes
And we finish this section by exploring Techniques and Passes.
CH 11: Creating Simple Shaders
With the FX Framework under our belt we now have the tools to attempt creating simple shaders. Here Ben shows you how to create a very simple shader to get the ball rolling.
CH 12: A Diffuse Shading Model
And we complete the DVD by looking at how we can simulate Diffuse lighting in a shading model . Then Ben shows us how to implement this in our simple shader. We now have our first functional HLSL shader.
Website:http://www.cg-academy.net/es_catalog/product_info.php?products_id=64
CreativeLive - Posing Masterclass With Bambi Cantrell Day 1
English | h264 960x540 2461 kb/s 300.00 fps | aac 44100 Hz 110 kb/s | 6.83 GB
Genre: Video Training
Bambi Cantrell returns to creativeLIVE in 2012 for this special workshop. Join Bambi for a look at the craft of running a successful portrait studio and wedding business. In her 25+ years of photographing professionally, Bambi has mastered the art of posing, lighting, marketing and business. Bambi will share secrets of how she continues to innovate in her photography and business in true Bambi style.
More:http://www.creativelive.com/courses/wedding-and-portrait-photography-bambi-cantrell
Jacques Pepin - Essential Pepin: More than 700 all-time favorites from my life in food
For the first time ever, the legendary chef collects and updates the best recipes from his six-decade career. With a searchable DVD demonstrating every technique a cook will ever need.
In his more than sixty years as a chef, Jacques Pepin has earned a reputation as a champion of simplicity. His recipes are classics. They find the shortest, surest route to flavor, avoiding complicated techniques.
Now, in a book that celebrates his life in food, the world's most famous cooking teacher winnows his favorite recipes from the thousands he has created, streamlining them even further. They include Onion Soup Lyonnaise-Style, which Jacques enjoyed as a young chef while bar-crawling in Paris; Linguine with Clam Sauce and Vegetables, a frequent dinner chez Jacques; Grilled Chicken with Tarragon Butter, which he makes indoors in winter and outdoors in summer; Five-Peppercorn Steak, his spin on a bistro classic; Meme's Apple Tart, which his mother made every day in her Lyon restaurant; and Warm Chocolate Fondue Souffle, part cake, part pudding, part souffle, and pure bliss.
Essential Pepin spans the many styles of Jacques's cooking: homey country French, haute cuisine, fast food Jacques-style, and fresh contemporary American dishes. Many of the recipes are globally inspired, from Mexico, across Europe, or the Far East.
In the accompanying searchable DVD, Jacques shines as a teacher, as he demonstrates all the techniques a cook needs to know. This truly is the essential Pepin.
FXphd ZBR201 - Modeling with ZBrush
FXphd ZBR201 - Modeling with ZBrush
Language: English | AVC1 1024x768 | MP3 128 Kbps | 980Mb
Genre: eLearning
This course, taught by Siju Thomas is going to focus on learning to sculpt with an artistic perspective. The course will be grounded in anatomically accurate sculpture of a humanoid creature form?a hunter turned were-lion or a gorilla-man. We will be building a character from inside out finishing the body and then finishing the cloth all as separate parts. I love the idea of learning the app through a project - it's really the best way.
Download:
http://extabit.com/file/2a0p8e5lgsp5o/FxphdZBrush201.part1.rar
http://extabit.com/file/2a0p8e5lgssfw/FxphdZBrush201.part2.rar
http://extabit.com/file/2a0p8e5lgrn8c/FxphdZBrush201.part3.rar
TekPub - Mastering C# 4.0 with Jon Skeet
TekPub - Mastering C# 4.0 with Jon Skeet (2011)
English | Duration: 6h 43m | FLV | 852x480 | 25fps 831kbps | MP3 128kbps | 2.7GB
Genre: eLearning
If you're just learning Microsoft's flagship language - or if you've been at it for years - this production will teach you a lot. Jon Skeet is well-known as the "Chuck Norris" of StackOverflow.com with inhuman skills when it comes to answering questions about C# 4.0. Tap his brain and learn the language like never before with our all-new series.
Includes:
1 - What's New With 4.0?
In this episode we'll take a quick tour of all the new goodies in C# 4.0 - showing you why you should care about this latest rev of the language. This is a summary episode only - we'll dive deep into each topic later on.
2 - Basics: The Coding Environment
In this episode Jon gives you a quick tour of Visual Studio 2010 - the place where you'll write your code most often. This is a beginner episode, for those who have not worked with Visual Studio before.
3 - Basics: Writing Your First Class
In this episode Jon starts from the ground up - writing a C# class and then testing it with NUnit. Along the way he'll talk about various details related to classes and things to look out for. Even if you're a seasoned C# developer - going over the basics never hurts - and Jon might drop some pearls of wisdom along the way!
4 - Basics: Methods, Constructors, and Exceptions
In this episode Jon covers the actions and behaviours that you can program for a C# Class. This is a beginner's episode, but there is plenty in here for seasoned developers as well.
5 - Basics: Class Properties and Structure
In this episode Jon shows you how to work with Property assignments in C# and how you can set them up to convey specific behaviour of your class. This is a beginner's episode - but there's a lot in here that would make for a good review for any C# developer.
6 - Basics: Integers and Operators
In this episode Jon talks about integers and the different "shades of int" you find in C# 4.0. He also talks about reference vs. value types, and various operators you can use when doing some math in C#.
7 - Decimals and Floating Points
In this episode Jon walks through the various issues you might encounter when dealing with decimals and floating-point numbers. It's not straightforward in C#, and Jon gives you practical advice on when and how to use the various types in C#.
8 - Strings: Equality, Interning, and Concatenation
In this episode (the first of a small series on Strings) Jon takes a look at the beloved, intense, misunderstood and vast System.String class. He'll walk you through Equality - how to tell if a string truly equals another, Interning and if you should care about it, and Concatenation: when do you need a StringBuilder?
9 - String Manipulation
In this episode Jon shows you how to manipulate strings using Substring, IndexOf and Split.
10 - Regular Expressions
In this episode Jon walks you through 3 scenarios where Regular Expressions can help - and also hurt. Simple string replacement and matching, as well as a more complicated example of log parsing.
11 - Encoding
In this episode Jon shows you the various ways that C# represents strings and how you can manipulate encodings.
12 - Cultures
In this ever-so-brief episode Jon shares his experience with "The Turkey Test" - and ways to deal with Cultures and strings. It's short, but it's very valuable.
13 - Dates and Time
In this episode Jon dives deep into Timespan and DateTime - and how the .NET framework designers dealt with the interesting ways that humans deal with time.
14 - Conditions and Loops
In this episode Jon dives into controlling the flow of execution in your application using structures such as if/else, for, while, and break/continue.
More info:
_http://tekpub.com/productions/csharp4
TotalTraining.com - Adobe Flash CS3 Professional Essentials
TotalTraining.com - Adobe Flash CS3 Professional Essentials | 8.5 Hrs, 2 DVD | 4.1 GB
Genre: eLearning
Give your website a new look! Now is the time to give it a zap of creativity with animated objects and sound effects. Whether you are a web designer or game developer, you will learn the necessary techniques to get your project rolling. Discover how to design fun, creative, interactive websites through structured and easy to follow lessons. With help from a pro, you'll be able to expand your knowledge as you learn to utilize all of the amazing techniques with Adobe Flash CS3.
DVD1
Lesson 1: GETTING STARTED (54 min)
1. Moving around in the Workspace
2. Using the Basic Drawing Tools
3. Comparing Vector & Bitmap Graphics
4. Selecting Elements on the Stage
5. Using Groups
6. Using Drawing Object Mode
7. Using Layers
8. Using the Transform Tools
Lesson 2: USING THE VECTOR DRAWING TOOLS (79 min)
1. Understanding the Basics of Vectors
2. Creating Curved Lines
3. Combining Corner & Smooth Points
4. Adding, Deleting & Converting Anchor Points
5. Switching between the Pen Tools on the Fly
6. Drawing with the Pen Preview Enabled
7. Using the Free-Form Tools
8. Controlling Strokes & Fills
9. Expanding on Strokes & Fills
10. Modifying Strokes
11. Using the Color Mixer Panel
12. Working with Gradients
13. Creating Symbols
14. Adjusting Symbol Properties
Lesson 3: IMPORTING GRAPHICS (60 min)
1. Importing Bitmaps
2. Compressing Bitmaps
3. What Affects Bitmap Compression
4. Making Movie Clips from Bitmaps
5. Using a Bitmap Fill
6. Importing from Photoshop®
7. Masking Layers
8. Tracing a Bitmap
9. Importing Illustrator® Files
Lesson 4: ANIMATING VIA THE TIMELINE (64 min)
1. Introducing Frame Animation
2. Adding & Removing Frames
3. Adding Keyframes
4. Animating with Keyframes
5. Moving Keyframes
6. Copying & Pasting Keyframes
7. Creating a Motion Tween
8. Setting Tweens
9. Fixing a Bad Tween
10. Applying Tweens
11. Creating a Shape Tween
12. Applying Shape Hints
13. Creating Additional Movie Clips
14. Using a Path in a Tween
Lesson 5: WORKING WITH TEXT (61 min)
1. Installing Fonts
2. Using Grids & Guides
3. Creating a Web Layout from a Photoshop File
4. Importing a Photoshop File into Flash
5. Saving a Template
6. Using the Text Tool
7. Working with Text Properties & Filters
8. Explaining Anti-Alias & Font Settings
9. Animating Text
10. Setting Up the Contact Page
11. Separating Text Characters
12. Animating Letters
13. Looking at the Dynamic Text Field
14. Creating a Scrollbar
15. Final Comments & Credits
DVD2
Lesson 1: CREATING INTERACTIVE BUTTONS (74 min)
1. Creating Buttons
2. Programming Button States
3. Building a Multi-Layer Button
4. Modifying the Color of Other Button States
5. Make Buttons from Movie Clips & Add a Glow Effect
6. Add Actions to the Timeline in the Actions Panel
7. Adding Actions to Buttons in the Behaviors Panel
8. Importing Text from a Photoshop® File
9. Setting Up Website Navigation
10. Loading External SWF Files
11. Creating a SWF File to Load into the Home Movie
12. Adding External Loads to Keyframes
Lesson 2: INCLUDING SOUND (34 min)
1. Introducing Sounds
2. Setting Up Sound Properties
3. Adding Sound to the Timeline
4. Setting Keyframe Sound Properties
5. Using the Sync Settings
6. Adding Sounds to Buttons
7. Controlling Sound Using Behaviors
Lesson 3: INCLUDING VIDEO (36 min)
1. Using the Video Import Wizard
2. Encoding FLV Files
3. Choosing the Controller Skin
4. Using the FLV Components
5. Using the Flash Video Encoder
6. Animating a Movie File
Lesson 4: OPTIMIZING & PUBLISHING (37 min)
1. Preparing to Publish
2. Looking at the Flash Tab in the Publish Settings
3. Adjusting the HTML Settings
4. Finishing Up the Publish Settings
5. Publishing Using Dreamweaver®
6. Posting Your Files on the Server
7. Synchronizing Changes
8. Final Comments & Credits
Arroway - Wood Textures Volume Three | 10.8Gb
This collection contains a cross-section of wood species from North, Middle and South America and thus provides a broad spectrum of different styles, ranging from the mundane to the exotic.
The manufacturing of wood veneers takes great skill as well as experience. Similarly, the creation of textures out of such veneers takes a lot of knowhow and is a very time and resources consuming task. The use of our innovative scanning process made it possible to digitize large veneered panels in high resolution while avoiding the problem of surface reflection. The thus obtained 4GB of raw data per wood species were then processed into high-quality textures using our tried and tested map creation techniques.
This new texture collection has been produced to the same high standards as the first two parts and concludes our very successful wood veneer series.
Further details
The collection contains large-scale veneer textures of 33 wood species from North, Middle and South America. There are three textures sets available for every wood species, each with different area and resolution:
* approx. 3m x 4m (9.8ft x 13.1ft) at 51dpi (6000px x 8000px)
* approx. 3m x 1m (9.8ft x 3.3ft) at 85dpi (10000px x 3300px)
* approx. 3m x 0.36m (9.8ft x 1.2ft) at 127dpi (15000px x 1800px)
Cisco ISE Platform
Cisco ISE Platform
English | ISO | 3.75GB
Genre: eLearning
Govern Your Network with Central Policy Enforcement.
Whether you need to support employee "bring-your-own-device" (BYOD) to work practices, or provide more secure access to your data center resources, the Cisco Identity Services Engine (ISE) meets your needs. It helps you reliably enforce compliance, enhance infrastructure security, and streamline service operations. Cisco ISE is a context-aware, identity-based platform that gathers real-time information from the network, users, and devices. ISE then uses this information to make proactive governance decisions by enforcing policy across the network infrastructure. The Cisco Identity Service Engine is a core component of the Cisco TrustSec solution and Cisco SecureX architecture.
More info:
_http://www.cisco.com/en/US/products/ps11640/index.html
Blender Guru - Discover the Secrets to Creating Realistic Nature in Blender
Blender Guru - Discover the Secrets to Creating Realistic Nature in Blender
English | Video: h264, yuv420p, 1280x720, 310 kb/s | Audio: aac, 22050 Hz, s16 | 2.36 GB
Genre: Video training
The course carefully guides you through the process of creating realistic nature scenes with Blender. The tutorials start out easy and then increase with complexity as the course progresses.
Download Rapidgator
http://rapidgator.net/file/867188/CartoonSmart.Blender.Basics.Full.4.Pack.part1.rar.html
http://rapidgator.net/file/867220/CartoonSmart.Blender.Basics.Full.4.Pack.part2.rar.html
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Speed Life Seminar by Ross Jeffries
Speed Life Seminar by Ross Jeffries
English | Avi | Div3 | 352x240 | 25fps | Mp3 64kbps 44100hz | 1.59Gb
Genre: Video training
This is the unedited video footage of this sold out invitation only private seminar I did in beautiful Puerto Vallarta, Mexico. Over 3 and ? hours of solid girl getting training!Here’s just a partial list of what you’ll discover in the Speed Life Seminar:How to create the exact lifestyle you want by using the power of “movie scripting” in under 20 minutes!How to lock in your positive mental attitude and recall it at will whenever you want!How to use “psyche push” to magically insert your desires into her head so that she begins to think its her idea to get with you!How to use speed life framing patterns to test her readiness to kiss, makeout and leave with you!And Much Much More!
Lynda com Family And Group Portraiture
In this course, Pulitzer finalist Natalie Fobes shows how to capture engaging portrait shots of couples, families, and other groups using a variety of posing and composition techniques.
The course discusses how to plan for a portrait photo shoot and how to make stylistic decisions regarding props, clothing, and makeup. Next, the course reviews the essentials of posing women and men, starting with a single subject, moving on to a couple, and then working up to large groups. The course also demonstrates how to pose and compose a group portrait in ways that highlight the relationships between group members, whether they’re family members or business colleagues. Lastly, to illustrate the time constraints photographers often face, Natalie works against the clock to shoot a group of people she’s never met.
The course also covers various postprocessing techniques geared specifically for portraiture, such as working with wrinkles and skin textures.
Design3 Complete Unity3D Game Engine Tutorials
Design3 Complete Unity3D Game Engine Tutorials
English | Mp4 | h264 | 1440x900 | 15fps |782kbps | Mp3 30fps 48000hz | 12Gb
Genre: E-learning
Design3 loves the Unity engine! We love it because it’s a game development tool that’s intuitive, easy to use, and supports multi-platform development. The Unity engine gets out of your way, allowing you to focus on creating games and interactive content. It’s an ideal solution for beginners and veterans alike looking to develop simulations and casual and serious games for web, mobile, or console.
Interface
=========
What exactly is an "interface"? The interface is the interaction or communication point between various software and hardware components and you, the developer. An easier way to think about the interface of a software program is that the interface determines how the work environment looks, where the menus and buttons are located, the colors and icons of the tools, and how you actually use the software. design3's interface tutorials will teach you how to use the software tools, streamline your workflows, and maximize the full potential of your projects.
Techniques
==========
Every tool has unique features that do specific things. Learn how to efficiently and effectively use these features with design3's technique tutorials. Work like the pros, maximize the potential of your tools, save time, and create amazing projects.
Game Builds
===========
A game build determines your game's progression and is basically what your players will use to play your game. In these tutorials you'll learn the basic structures for different types of genres by dissecting already built games. First play the game in the design3 arcade and then find out how that game was made by working through the tutorials.
Coding
======
Coding is the process of designing, writing, testing, debugging, and maintaining the source code for your games. This source code is written in one or more programming languages with the purpose of creating specific operations or desired behaviors. Learn basic AI, animation scripting, networking scripting, gameplay programming, and more with these tutorials.
Mobile
======
Want to make mobile games? In these tutorials you will learn how to make games for iOS and Android, as well as how to deploy them to the App Store and App Marketplace. Our goal is to not only help you make great mobile games, but also make money from them too.
Asset Integration
=================
You've created or gathered the assets, now it's time to put those assets into your game. These asset integration tutorials will demonstrate how to put your 2D and 3D assets, such as models, textures, and characters, into various game engines. Learn how to organize and manage your assets in order to improve your workflows and see your custom content in a game environment.
For more information: http://www.design3.com/training-center/engines-sdks/unity
Pluralsight.net Courses to Develop for Android 2011
Pluralsight.net Courses to Develop for Android 2011
English | WMV | Wmv3 | 1024?768 | 15fps 289kbps | Mp3 128kbps 44100hz | 1.82GB
Genre: eLearning
This course covers beginning level Android development from the perspective of a .NET developer. In this course you will learn to create a simple multi-screen Android application that can utilize menus and preferences and learn to deploy that application to the Android marketplace.
Creative Lighting for Photographers by Joe McNally
Creative Lighting for Photographers by Joe McNally
English | Mp4 | H264 | 480?320 | 29.97fps 1665kbps | Mp3 128kbps 48000hz | 1.09GB
Genre: Video Training
Joe McNally takes you to, what only can be called not the prettiest of locations to teach you just how far a little creative lighting can take your shot… and tell a story. Join him as he uses a lot of different lights in a lot of different ways to tell a story with a beautifully lit, if not so beautiful, ending.
Course Lessons: Lesson 01 Describing the Scene (3:11)
Lesson 02 Transforming Light Sources (8:55)
Lesson 03 Altering the Mood (6:28)
Lesson 04 Single SB900 Flash (10:22)
Lesson 05 Hard Light (5:51)
Lesson 06 Snapping Away (5:15)
Lesson 07 Lots of Drama (8:39)
Lesson 08 Creepy Color (4:38)
Lesson 09 Crime Scene Shoot (7:45)
Lesson 10 High Speed Synch (5:36)
Lesson 11 Skate Park Shoot (8:35)
Lesson 12 Action Shots (2:57)
Lesson 13 Bits and Pieces (7:48)
CG Academy - Intermediate Rigging Set (Vol 1-4)
CG Academy - Intermediate Rigging Set (Vol 1-4)
English| Author : Paul Neale| ISO | 7.49 GB
Genre: Video Training
This four DVD boxed set will take your through a comprehensive tour of state of the art rigging techniques for 3dsmax. This series teaches how to rig and skin every part of the supplied character (an ogre modelled by Paul) and in many cases will show multiple approaches to the same problem, leaving you free to pick the blend that suits your needs. This series has been a smash hit with our customers and is very much a recommended purchase for anyone that has basic rigging under their belts and now wants to push their skills to new levels.
Due to the increasing and wholly necessary levels of scripting in the later DVDs in this series. A highly recommended companion purchase is the MAXScript Fundamentals Series boxed set for those that have very limited or no max script skills.
TOPICS COVERED
DVD 1: FK Spine, Leg & Foot Rig
In this DVD Paul will take you through rigging the Ogre's Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
DVD 2: Spline IK, Arm 7 hand Rig
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
DVD 3: Skinning Techniques
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.
DVD 4: Facial Rigging Techniques
In this final DVD in Paul Neale's Intermediate Rigging Series , Paul looks at two completely different ways to setup the Ogre's facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre's features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.
Website: http://www.cg-academy.net/es_catalog/product_info.php?products_id=41
Monday, March 26, 2012
Vilppu Studio HEAD ANATOMY
The instructional DVDs are actual lectures, many of which were done as part of my regular classes. Demonstration tapes are not lectures but demonstrations with the camera following every action. These demonstrations are exactly what I give the students as were many of the drawings on the drawing pages of this web site. The DVD's are higher resolution than the video tapes and include extra features such as: Drawings by Glenn Vilppu and Models to draw from. Extra features will vary from DVD to DVD
Head Anatomy and Construction #1 - Contains general Lecture, drawings, skulls and models to draw.
Head Anatomy and Construction #2 - Contains Eyes and Nose lecture, drawings, and model to draw.
Head Anatomy and Construction #3 - Contains Mouth and Ears lecture, drawings and model to draw.
http://rapidgator.net/file/892205/HEADANATOMY.part1.rar.html
http://rapidgator.net/file/892204/HEADANATOMY.part2.rar.html
http://rapidgator.net/file/892116/HEADANATOMY.part3.rar.html
http://rapidgator.net/file/929749/HEADANATOMY.part4.rar.html
http://rapidgator.net/file/902482/HEADANATOMY.part5.rar.html
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Uloaded.to
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Lynda.com - Infographic
Lynda.com - Infographics [3 Part Series/ISO] | 1.04 GB
In this course author Shane Snow covers the first steps in creating infographics graphic representations of data?organizing sample data and preparing a wireframe. The course takes a tour of several data visualization examples and explains how to select appropriate data how to organize data in a spreadsheet and how to prepare a basic wireframe of the infographic in Photoshop. Exercise files accompany the course.
Contains the following:
Infographics - Planning and Wireframing
Infographics - Visualizing Relationships
Infographics - Area Bubbles
Download from extabit.com
http://extabit.com/file/27auldqwhdh01/Lynda.com_Infographics.part1.rar
http://extabit.com/file/27auldqwj9c6p/Lynda.com_Infographics.part3.rar
Aninating Game Characters in Maya 2011 by Digital-tutors
English | 2011 | ISO | eLearning | 575MB
In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.
In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.
Lesson Outline (21 lessons)
1. Introduction and project overview
2. Setting up the scene for the idle animation
3. Animating the upperbody
4. Adding movement to the right foot
5. Working on the left arm
6. Finishing our work on the left arm
7. Animating the right arm
8. Adding animation to the chest
9. Animating the head
10. Finalizing the idle
11. Preparing the scene for the attack animation
12. Starting on the biker's attack animation
13. Animating the seond pass of the extremes
14. The third pass of the extremes
15. Wrapping up the extremes
16. Adding break-down poses
17. The first refinement pass: tweaking the upper body
18. The second refinement pass: fine-tuning the right foot
19. The third refinement pass: editing the f-curves
20. Finalizing the third refinement pass
21. Finishing the biker's attack
Trainsignal Access 2010 Training
Learn How To Create and Use Forms, Utilize Queries to Retrieve Data, Perform Calculations Using Expressions and Functions, Create PivotCharts and PivotTables, Run Reports and Much More!
Plus, Discover the New Features of Access 2010!
Frequently Asked Questions for Access 2010 Training
Can I Take This Access 2010 Training Course?
YES! Whether you’re a total beginner to database design or Access 2010, or even if you are self-taught, this course will fill in the gaps and provide you the most thorough Access 2010 training anywhere!
YES! If you are familiar with the other Office applications (i.e. Word and Excel) and have a basic understanding of data entry, this course will get you up to speed and make you a bonafide Access 2010 expert!
Course Outline
* Expand All
* Collapse All
Access 2010 Training - Course Outline
Lesson 01 - Getting Started with Access 2010 Training
* Introduction to the Course
* About the Instructor
* Tour of the Course
Lesson 02 - Lab Setup
* Access 2010 Database Specifications
* Minimum Requirements for Access 2010
* Exercise Files
Lesson 03 - Introduction to Databases and Normalization
* Introduction to Relational Databases
* Flat–File Databases
* Relational Databases
* Introduction to Normalization
* Normalization Example
* Denormalization
* Designing Database Guidelines
* Normalization Example
* Trivia Time
Lesson 04 - Overview of Microsoft Access 2010 Objects
* Database Objects
* Queries
* Forms
* Reports
* Macros
* Modules
Lesson 05 - Tour of Microsoft Access 2010
* Starting Microsoft Access 2010
* Creating a New File
* Creating a New Table
* Saving a Database
* Opening a Database
* Trusting a File
* The Quick Access Toolbar
* Backstage View
* Access Options Overview
* The Ribbon
* Contextual Tabs
* The Navigation Pane
Lesson 06 - Understanding Object Views
* Introduction to Microsoft Access Object Views
* Table Views
* Query Views
* Form Views
* Report Views
Lesson 07 - Navigating Microsoft Access 2010 Database Objects
* Navigating a Table of Query
* Keyboard Shortcuts
* Navigating a Form
* Navigating a Report
Lesson 08 - Creating Simple Forms
* Creating a Single Item Form
* Automatic Subdatasheet Creation
* Creating a Multiple Items Form
* Creating a Split Form
* The Form Wizard
* Creating a Navigation Form
Lesson 09 - Form Formatting Basics
* Introduction to Controls
* Resizing Controls
* Moving Controls
* Working with Layouts
* Adjusting the Tab Order
* Applying Themes
Lesson 10 - Introduction to Queries
* Kinds of Queries
* Creating a Select Query Using the Simple Query Wizard
* Creating a Select Query from Design View
* Working with Fields
* Sorting and Filtering Records
Lesson 11 - Finding Specific Data Using Criteria, Operators, and Wildcards
* Introduction to Criteria
* Introduction to Operators
* Adding Criteria to a Query
* Combining Criteria
* Adding Alternate Criteria
* Locating Blank Values (Nulls)
* Introduction to Wildcards
Lesson 12 - Creating Parameter Queries
* Introduction to Parameter Queries
* Creating a Parameter Query
* Changing the Parameter Prompt Order
* Using Wildcards and Functions with Parameter Queries
Lesson 13 - Understanding Joins
* Introduction to Joins
* Types of Joins
* Creating an Inner Join
* Creating an Outer Join
* Creating a Self–Join
Lesson 14 - Creating Calculated Expressions
* Introduction to Expressions
* Creating a Calculated Detail Field
* Building Expressions Using the Expression Builder
* Building Expressions in Forms and Reports
Lesson 15 - Summarizing Data
* Introduction to Aggregate Queries
* Calculating a Group of Query Records
* Calculating a Group of Query Records From Datasheet View
* Calculating a Group of Query Records From Design View
* Grouping with Criteria and Calculated Fields
* Pitfalls of Summarizing Data
Lesson 16 - Introduction to Built-in Functions
* Introduction to Functions
* Basic Date/Time Functions
* The Month Function
* The Year Function
* Text Functions
* The LCase and UCase Functions
* The Left and Right Functions
* The Trim Function
* The Format Function
* Conversion & Math Functions
* The FormatCurrency Function
* The CCur Function
* The Round Function
Lesson 17 - Advanced Functions
* Advanced Date/Time Functions
* The DatePart Function
* The DateAdd Function
* The DateDiff Function
* The Sum Function
* The Max & Min Function
* The DMax & DMin Functions
* The DLookup Function
* Handling Null Values & Program Flow
* The Nz Function
* The IIf Function
* The Switch Function
* Using Functions in Macros
* Nesting Functions
Lesson 18 - Creating PivotTables
* Introduction to PivotTables
* Creating a PivotTable
* Creating a Calculated Field
* Manipulating a PivotTable
* Exporting Data to Microsoft Excel
Lesson 19 - Creating PivotCharts
* Introduction to PivotCharts
* Creating a PivotChart
* Manipulating a PivotChart
* Changing Chart Types
Lesson 20 - Creating Reports
* Creating a Report Using the Report Tool
* Creating a Report Using the Report Wizard
* Creating a Report from Design View
* Creating Mailing Labels
Lesson 21 - Basic Report Formatting
* Formatting Basics
* Controls
* Control Layouts
* Sections and Grouping
* Adding Controls & Page Elements
* Labels
* Text Boxes
* Pictures
* Page Numbers
* Date/Time
* Borders & Rectangles
Lesson 22 - Advanced Report Formatting
* Advanced Format Properties
* Filtering Reports
* Conditional Formatting
* Creating Data Bars
* Adding a Chart
Lesson 23 - Printing and Exporting Reports
* Previewing a Report
* Printing a Report
* Exporting a Report
Lesson 24 - Next Steps
CG Cookie - Blender: Vehicle Modeling Series
CG Cookie - Blender: Vehicle Modeling Series
English | Video: h264, yuv420p, 1280x720, 422 kb/s | Audio: aac, 44100 Hz, s16 | 5.32 GB
Genre: Video training
In this intensive, mesh modeling training series, Jonathan Williamson takes you through the complete process of modeling a very detailed, sci-fi vehicle in Blender using modeling sheets and concept art by David Revoy.
About CG Cookie
CG Cookie is a 3D Animation education network that caters to a variety of softwares, subject matter, and works to make CG more accessible for everyone. The CG Cookie homepage is the central hub of our site network, including the sites of Blender Cookie, Max Cookie, Modo Cookie and a few others. The CG Cookie team is comprised of primarily Wes Burke, founder of CG Cookie and Jonathan Williamson, a Blender Foundation Certified Instructor. Between the two of us we try to keep things running and developing. We also have substantial support and help from Alessandro Cangelosi, Pippin Williamson, Robert Fayman, David Ward, Patrick Boelens, Porter Nielsen, Tim Von Rueden, Nubia Palacios, and others.
About Blender: Vehicle Modeling Series
This series is presented in such a way to be ideal for all levels of users. Each tool used is explained along the way for new users but the topics presented will intrigue even the most advanced modelers. Throughout this series you will learn extensive modeling techniques, mesh topology, and techniques for creating a manageable model in relatively little time.
This time around we have based this series on another fantastic concept from David Revoy. This series is set out to provide an in-depth look at an intense modeling work flow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean on what we will be taking on.
Club Swinging Essentials
Club Swinging Essentials
English | DVDR | NTSC 4:3 | (720x480) | MPEG2 ~3954 kbps | 01:47:23 | 3.62 GB
Genre: Video Training
Few tools are more elemental, natural and enduring than the Club. Certainly primitive or developing humans picked up heavy sticks to crack open food or swung them for defense. Children pick up spoons and other objects and bang on whatever is available. As adults, the games we play can involve "clubs" in a variety of shapes and designs, including the golf club, baseball bat, and cricket bat.A look at ancient Hindu texts reveals pictures of Hindu deities carrying clubs. These images indicate that the club has roughly a 5000-year history.
So-called "Indian Clubs" made the trip to the West as a result of British Colonialism. They eventually gained popularity in the United States in the late-1800s and were widely used in the German Gymnastics system called the Turnvereine. One of these, which became known as Turner Halls in the US, was still active when Dr. Ed Thomas was growing up in Davenport, Iowa.
Club swinging was highly developed and popular in Davenport for several generations when Dr. Thomas began training with them around the age of eight. He eventually began teaching the art to a few of his university students in the early 1980s, and continued searching for instructors. In 1988, he went to Burma as a Fulbright Scholar and studied under a classical club swinging instructor for nine months. Along the way, he has also found club swinging instruction in Korea, Germany and other places.
Despite its illustrious history as an Olympic sport in 1904 and 1932 and its presence in Army physical training doctrine from around 1885-1980, we currently find ourselves in the perplexing situation of it being reintroduced as a training implement. Add to this the fact that there are at best only a handful of people alive today who are truly familiar with the art of classical club swinging, it is truly a skill worth learning.
Club Swinging Essentials seeks to ground Club swinging as a restorative art and to bring Mindful Movement to the "extreme" fitness culture. The manual and DVD reveal, and detail, an essential group of classical Club swinging movements and provide a bit of history and perspective.
Below is an excerpt from the introduction of the Club Swinging Essentials Manual. Gray Cook and Brett Jones have been extremely fortunate to work with Dr. Ed Thomas in taking his club swinging system to the public. A disappearing art, club swinging provides a high neural demand on movement and coordination.
Why Swing Clubs?
Not to answer a question with a question but allow me to ask you: "Do you have a restorative art as part of your fitness regime?" What is a restorative art?
The fact that you may have felt the need to follow my question answering the first question with a question means you probably don't have a restorative art in your fitness regime.
A restorative art seeks to bring the body back to an optimal state of balance. It is the balance to the heavy, "extreme" training common in today's gym. In the past there were three systems in physical education: Martial, Restorative and Pedagogical. Today we are heavily slanted toward the Pedagogical (games and sport) where the push is to achieve what we call "fitness". This push to run faster or farther or lift more weight pushes us out of balance. A restorative art like club swinging seeks to release the tension and stress of "extreme" fitness training.
PickupDance: Club Dance For Men Level 1 & Level 2 (2009)
PickupDance: Club Dance For Men Level 1 & Level 2 (2009))
English | Duration: 02:05:06 + 01:42:49 | 720x480 | MPEG2 | 29.97fps 5800kbps | AC3 192kbps | 2.5GB
"Build Rhythm, Comfort, And Attraction On The Dance Floor Today!"
Believe it or not, you CAN LEARN to dance! The dance system taught on this DVD was created from learning and combining years of experience in different dance styles, spending countless (but enjoyable!) hours in the club refining the moves, and most importantly, actually teaching guys how to dance in clubs! Watch, learn, and step up your dancing today!
This no-frills beginner series features:
* Basic rhythm exercises
* Easy dance moves to get you moving
* Important practice sessions you can repeat
* Several different music styles played in clubs
* Demos of dance moves with girls
* Bonus moves to step up your dancing once you have the basics down
Club Dance For Men Level 2: Confidence
"EASY To Learn Dance Moves That Will Sculpt You Into A CONFIDENT Dancer!"
Continuing on Club Dance For Men Level 1, Club Dance For Men Level 2 steps it up a notch to develop your club dancing and to sculpt you into a confident dancer when you go out. The program uses the same solid formula of breaking down easy-to-learn dance moves, practicing them, and making them look great.
Club Dance For Men Level 1 gets you comfortable to take your first steps on the dance floor. Level 2 doubles your arsenal of dance moves to get you dancing and having a great time in the clubs. You can now choose to blend in with the dancing crowd or making your presence known on the dance floor.
I mean it. I named Level 2 "Confidence" because I truly believe that dancing well will build your confidence immensely. I am a HUGE fan of personal development and even run my own website on this topic. I've seen the smiles and changes men make by learning how to dance. I myself am a living example. Let's face it. You probably have many years ahead of you, and TONS OF OPPORTUNITIES for you to dance. Dancing is the spice of life, and it's never too late to start.
Still designed with beginners in mind, Level 2 puts more focus on style and combining body movements, so BE PREPARED to create more movement and to use your shoulders, hips, and hands more. Again, all the dance moves are club-tested. I've spent an immeasurable time in the clubs and teaching guys how to dance so everything I teach is FOR REAL.
The moves work on all kinds of club music: hip hop, house, trance, techno, dance, rock, etc. Some moves are explained to work better with certain kinds of music than others.
Club Dance For Men Level 2 features:
* New club-tested dance moves for all kinds of club music
* Stylish movement to create action on the dance floor
* Focused lessons on musicality and style
* Important practice sessions you can repeat
* Several different music styles played in clubs (over 40 different tracks used!)
* Simple breakdown and detailed explanation of the dance moves
* Over 3 hours of learning material
* Bonus moves to step up your dancing once you have the basics down
More info:
_http://www.pickupdance.com/content/club-dancing-men-beginners-rhythm-and-comfort
_http://www.pickupdance.com/content/club-dance-men-level-2-confidence
Extabit:
http://extabit.com/file/27a2zj94yvb5t/Club.Dance.Men1.part1.rar
http://extabit.com/file/27a2zj94yvb41/Club.Dance.Men1.part2.rar
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College Algebra
College Algebra
English | 89xDVDRip | 320x240 | Duration: N/A | WMA, 32 kb/s (2 ch) | 1.23 GB
Genre: Video Training
Real tutorial lesson videos from my college algebra professor. Hope this helps anyone having trouble passing algebra.
Download From ShareFlare
http://shareflare.net/download/83489.80fff49f273f094801278f9b8068/College_Algebra.part1.rar.html
http://shareflare.net/download/03517.0e7d049c3bac0fe9010f68f4e943/College_Algebra.part2.rar.html
http://shareflare.net/download/15369.1db4526c12ac412303a953d4c418/College_Algebra.part3.rar.html
http://shareflare.net/download/45771.42b7b6c22c10a73fed0666cfedc9/College_Algebra.part4.rar.html
http://shareflare.net/download/42767.43de6990768f632fbfce43f83b33/College_Algebra.part5.rar.html
http://shareflare.net/download/79700.73a2b158ad24a07d91eaf0416f72/College_Algebra.part6.rar.html
Download From Letitbit
http://letitbit.net/download/07383.00c9c0c480574e616f1eada30e4b/College_Algebra.part1.rar.html
http://letitbit.net/download/65361.67d74bad17e7a714efbde4a88b9f/College_Algebra.part2.rar.html
http://letitbit.net/download/62133.6ae3381cef98ad1401b692f2e4dd/College_Algebra.part3.rar.html
http://letitbit.net/download/88122.8fbc90d848540f2f83919fd44fbd/College_Algebra.part4.rar.html
http://letitbit.net/download/65367.6cc559ce91f1269405ded2741f20/College_Algebra.part5.rar.html
http://letitbit.net/download/59345.5c5d509349a9bab93d3f47a31dfd/College_Algebra.part6.rar.html
Play Bass Guitar in ONE DAY
Play Bass Guitar in ONE DAY
English | DVD5 | PAL 16:9 | (720x576) | MPEG2 ~4337 kbps | 00:45:09 | 1.36 GB
Genre: Video Training
Until now learning how to play the bass guitar has meant a choice between struggling along on your own, expensive private guitar lessons or even attending evening group-classes. Now below is the general jist of how simple to follow this DVD is. In the example below, my girlfiend tried the Guitar DVD, but having checked over the Bass DVD its along very similar.
Netmasterclass Cisco 360 Learning Program for CCIE RS Lesson Troubleshooting
Netmasterclass Cisco 360 Learning Program for CCIE RS Lesson Troubleshooting
English | DVD ISO | 2.88GB
Genre: Video Training
Cisco 360 Learning Program
Lesson Troubleshooting
Video Presentations for Lesson TroubleshootingBlock 1 - Troubleshooting Tools and Link-Layer Methods
1. Introduction to Troubleshooting
2. Troubleshooting Tools – IOS SHOW Commands
3. Troubleshooting Tools – PING
4. Troubleshooting Tools – Traceroute
5. Troubleshooting Tools – Debug IP Packet Part-1
6. Troubleshooting Tools – Debug IP Packet Part-2
7. Troubleshooting Frame Relay Part-1
8. Troubleshooting Frame Relay Part-2
9. Troubleshooting Frame Relay Part-3
10. Troubleshooting Switched Interfaces – Strategy Part-1
11. Troubleshooting Switched Interfaces – Strategy Part-2
12. Troubleshooting Switched Interfaces – Fundamentals
Block 2 - Troubleshooting Routing Protocols
1. Troubleshooting RIP
2. Troubleshooting EIGRP Adjacencies
3. Troubleshooting EIGRP Routing
4. Troubleshooting OSPF Adjacencies
5. Troubleshooting OSPF Routing Part-1
6. Troubleshooting OSPF Routing Part-2
7. Troubleshooting Redistribution
8. Troubleshooting BGP Neighbor Relationships Part-1
9. Troubleshooting BGP Neighbor Relationships Part-2
10. Troubleshooting BGP Routing Part-1
11. Troubleshooting BGP Routing Part-2
12. Troubleshooting BGP filtering and aggregation issues-part-1
13. Troubleshooting BGP filtering and aggregation issues-part-2
14. Troubleshooting BGP filtering and aggregation issues-part-3
Block 3 - Troubleshooting Enhanced Services
1. Troubleshooting IPv6 Part-1
2. Troubleshooting IPv6 Part-2
3. Troubleshooting IP Multicast
4. Troubleshooting Router QoS Part-1
5. Troubleshooting Router QoS Part-2
6. Troubleshooting Router QoS Part-3
7. Troubleshooting NAT
Autodesk 3ds Max Techniques Collections
Autodesk 3ds Max Techniques Collections
English| Year: 2005 - 2008| .ISO + MD5 File| QuickTime| 1024 х 768| 8.32GB
Genre: Video Training
This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
Achieve Believable Lip Synchroniszation in 3ds Max
Your Media Key is: 002-02212008-080
Learning Objectives
- Traditional Animation Approaches
- 3D Typical Approaches, visemes
- Create and enhance morph targets
- Lip-sync process, and automation of the lip-sync process
- Reference Books, Q&A Session
Advanced Animation Effects Using Simple But Effective Rigs
Your Media Key is: 07-2012-08
Learning Objectives
- How to create automated secondary motion for a tail
- How to create automated secondary for a mech arm
- How to merge rigs
- How to stick an object to a dynamic surface
Anaglyph Stereoscopy Techniques
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an 'easy camera setup' with rules for efficiency. Next, he demonstrates the process of a 'true camera setup'. Finally, Louis explains the method of 'anaglyph stereoscopy' for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
Use this serial : 04-2012-016
Learning Objectives
- Easy Camera Setup
- True Camera Setup
- Combining the Eyes
- Compositing in Combustion
Design Visualization
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers
Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.
Use this serial : 002-05142007-080
Film Visual Effects in 3ds Max
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075
Hair And Fur in Commercial Production
Your Media Key is: 002-01282008-080
Learning Objectives
- UI setup and tools
- Grooming pipeline
- Rendering hair as geometry
- Cloth driven hair setup
- Other uses for hair
Rapid Tools Development
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav "Bobo" Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Use this serial : 002-04282007-070
Learning Objectives
- User interface creation
- Optimal workflows for designing artistic tools
The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
- Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
- Animation with a heavy emphasis on camera moves
- Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
- The class uses a "movie-breakdown" and "shot-breakdown" approach to illustrate the various methods
- There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Use this serial : 002-02282008-080
Learning Objectives
- Industry Make-up
- History of Arch-Vis
- Camera Animation
- Waterfall Example
- Post Production, Rendering, Render Mattes
The Quest For The Make Art Button
Your Media Key is: 02-2008-088
Learning Objectives
- Scripting & the Creative Process
- Procedural Modeling & Animation
- Cyclograph Scripts
- Growing Hierarchical Structures
Whats New In Autodesk 3ds Max 2008
Your Media Key is: 08-2008-18
Learning Objectives
- Viewport & Modeling Enhancements
- Modifier & Mapping Enhancements
- File and Data Scene Management
- Performance & Speed Enhancements
- Mental ray & Animation Enhancements
Building a Character for Games
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Learning Objectives
- Original Idea and Concept Art
- Starting the Low-Res Model with the Arm
- Adding the Face
- Working with Details and Smoothing Groups
- Adding Asymmetrical Detail
- Adding Detail to the Hi-Res Model
- Creating Rivets
- Adding Anatomical Detail
- Fine Tuning and Finishing
Character Rigging Think Outside the Box
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes
Use this serial : 003-16042006-004
Learning Objectives
- Creating Interactive Tools to Improve Your Workflow
- Correcting Motion Capture Animation on a Biped
- Using Mesh Slicing for Better Character Rig Approximation
- Creating a Complex Rig in Minutes